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Microsoft Unveils its New $3,500 Second-gen Holographic Headset HoloLens 2 at MWC 2019

Starting on Sunday, a few tech giants have already showcased their upcoming technologies, in the Mobile World Congress ( MWC) 2019 happening in Barcelona, Spain, including LG that introduced its forthcoming foldable phone in the same event.

HOLOLENS-2
Image Source: wired.com

On the same league, Microsoft also revealed its new second generation mixed reality headset, HoloLens 2, the successor to 2016’s groundbreaking holographic headset. The device is an AI-backed pair of goggles, integrated with the company’s Azure cloud services. The new HoloLens 2 is more efficient, more advanced and more improved version of its predecessor.

The HploLens 2 is powered by Qualcomm Snapdragon 850 Compute Platform and also has its own custom-built processing unit. The device comes with an iris authentication technology, such that it is ready to use as soon as the user puts it on. It offers a double field view, approximating 2,000 pixels per eye, maintaining the holographic density of 47 pixels per degree of sight. The headset projects across a 100-degree swath, which is almost double as of its predecessor, projecting to a wider viewing area. It is built with the microelectromechanical system (MEMS) display technology, providing the 2K display for each eye.

The device boasts a 5-channel microphone array, and spatial built-in hardware is employed to the device, which controls the audio I/O of the device. The device is embedded with an advanced ToF sensor, through which the headset allows the users to interact with a hologram with their hands. Now the user does not need to use the virtual reality icons, rather they can simply move their hands to control the HoloLens. It also includes a 12-megapixel RGB camera, to facilitate video conferencing.

The device uses the USB-C for charging and includes a pretty generic 2×2 802.11ac wireless radio. It also offers Remote Rendering which processes the holograms of up to 100 million polygons, through the Azure-powered service, serving as the external GPU for the HoloLens 2.

The new HoloLens 2 is more immersive and more comfortable than its predecessor. The cost of the headset is set to be $3,500 (around Rs. 2,49,000), and currently, is only available on the Microsoft e-shop, for the citizens of United States, Japan, China, Germany, Canada, United Kingdom, Ireland, France, Australia, and New Zealand. According to Kipman, Microsoft’s technical fellow for AI and mixed reality, the device is not for the gamers or the knowledge workers but is specially designed for the enterprise customers, workers who fix gear shifts and work on oil rigs, and the military personnel.

Palmer Luckey : The Home School Kid Who Brought a Revolution in the Virtual Reality

An idea really can change your life, and if the idea is related to the technology, it is definitely going to turn your life around and give you many perks. The virtual reality was far from reality and only limited to the science-fiction stories and movies. But, a teenager brought the fiction into reality with its Virtual Reality head-mounted display Oculus Rift. Palmer Luckey is the mind behind such creative idea, that has changed the world of gaming and has opened new ways for Virtual Reality. The spotlight-shy engineer gives the credit to his home-schooling for his invention and the success that he earned at a young age.

Early Life

Palmer Luckey was born on 19 September 1992, in Long Beach, California, to parents Donald and Julie. His father was a salesman at a car dealership. Luckey did his initial schooling at his home, and it was her mother who tutored him. He grew an interest in the field of electronics and engineering at an early age and taught himself the same, through online classes. He grew up playing video games and watching sci-fi movies, developing an interest in virtual reality. During his childhood, he also went for the sailing lessons.

Palmer Luckey
Image Source: forbes.com

His passion for electronics engineering and virtual reality led him to try his hands on projects like coil guns, Tesla coils, and lasers. Also, based on the virtual reality, he created over 50 different head-mounted displays. One of his most expensive experiment was the development of a PC gaming rig using the elaborate six-monitor setup, costing him tens of thousands of U.S. dollars.

Along with the homeschooling, to earn the funding for his experiments, he worked at many places as a part-timer, including a groundskeeper job, youth sailing coach job, and a computer repair technician job. He also repaired and resold the old iPhones, earning at least US$36,000, from the business.

After completing the basic education, he took the community college courses at Golden West College and Long Beach City College, at the age of 14. He later took a journalism course in the California State University, Long Beach, and wrote for the student-run newspaper, Daily 49er, as an Online editor. At the same time, he started working as a part-time engineer at the Mixed Reality Lab (MxR) at the Institute for Creative Technologies and worked on a cost-effective virtual reality project.

Oculus Rift

Fascinated by electronics, lasers and virtual reality, Luckey at the age of 17, started experimenting with the head mounted virtual reality gears as he was not happy with his PC gaming rig. As it was not serving the purpose of creating a 3D environment for the gaming. In 2010, he developed his first prototype named PR1, followed by some other prototypes exploring features like 3D stereoscopy, wireless, and extreme 270-degree field-of-view. After developing the sixth generation VR box, he put it on crowdfunding website Kickstarter. By the year 2012, he received thousand of request regarding the availability of the VR box, and he dropped out of college so that he could focus on the advancement of the device.

During the process, he met the former executive of Gaikai and Scaleform, Brendan Iribe, and discussed the scope of the device, in the gaming world. Iribe liked the product and invested a thousand dollars in the production of the VR box for the Kickstarter campaign. The two started a company named Oculus VR, Iribe becoming the CEO and appointed Michael Antonov, as the chief software architect of the company. Luckey presented the VR box in front of Gabe Newell, Valve’s Managing director, Michael Abrash, a few gamers, as well as at many gaming conventions, including PAX, Gamescom, and QuakeCon 2012.

The Oculus Rift raised $2.4 million funding, during the Kickstarter campaign. Before the Kickstarter campaign, Luckey had shared that he is expecting to earn enough money that could compensate the money spent on the costs of parts, manufacturing, shipping, and credit card/Kickstarter fees, with about $10 left over for a celebratory pizza and beer. In fact, he had earned 974% of the original target, enough amount to buy a new office space and employ more staff for the company.

In March 2014, Facebook acquired Oculus VR for $3 billion, resulting in Luckey’s estimated net worth equal to $700 million, in 2015. Luckey continued working on Oculus within the Facebook office, till 2017. In 2017, he left the company without disclosing any particular reason to the media.

Personal Life

Luckey, even after, achieving so much at a young age, does not consider himself as a celebrity or a VIP. In fact, he is often seen in a casual look with a pair of sandals. After gaining the profits in the Facebook deal, Luckey bought a party house in the ritzy Silicon Valley town of Atherton, where he lives with his seven friends. He also spent $120,000 to buy a Tesla Model S. saying, “Elon Musk is a cool guy who deserves my money.”

Facebook Unveils the Latest Standalone VR Headset Oculus Quest

Oculus Quest
Image Source: businessinsider.com

Oculus Connect conference took place in San Jose, California, on Wednesday. The Facebook CEO Mark Zuckerberg announced Facebook’s latest VR headset, during the event. The VR headset is called the Oculus Quest. Facebook had already unveiled its prototype two years ago that gave a hint of its being similar to the Gear VR pro or the Rift lite.

Now, when it has been showcased, in the yesterday’s event, we found it most similar to the Rift, but without having a PC base. The new Quest is a wireless, independent VR box that lets you move across 4,000 square feet of space. The Oculus Quest is embedded with the inside-out tracking technology, i.e., the headset has its inbuilt movement detection sensors, rather having it on the external bases.

The Quest supports the 6DOF (Six Degrees of Freedom), i.e., the headset can measure the user’s position in 6 different directions, in the virtual environment, with accuracy. It has a 1600×1440 resolution display that makes the experience more realistic.

Along with the Quest headset, Facebook also unveiled the Touch Controllers, a set of controllers. The controllers are similar to the Rift’s handheld motion Touch Controllers and are made compatible with 50 existing Oculus applications.

Facebook also previewed new and more realistic Avatars for the VR developers. The Avatars will be more expressive with their eye movements and lip sync properties. The Oculus Quest is Facebook’s first all-in-one standalone VR system, that doesn’t need any computer-based setup and gives you the freedom to walk around freely. This amazing product will cost around $399 (Rs. 28000) and will come in the market by the spring of next year.