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cognizant

Transforming India’s Digital Landscape- Success Story of Cognizant

A while back Cognizant went ahead of Infosys to become the second-largest IT company in India. It was an iconic milestone wherein a pioneer gave to a young contender, the baton for the future. The man steering this rise of Cognizant was a boyish-looking, exuberant 44-year-old by the name Francisco D’Souza. Here’s a look at how the mild-mannered D’Souza has energized and uplifted the technology company to even greater heights.

About the Disruptor

Francisco D’Souza was born in 1968 in Kenya to Placido D’Souza, an IFS officer and Sushila. Most of his childhood was spent shuttling between countries and D’Souza has lived in over 11 countries. He graduated from the University of East Asia Macau with a degree in Business Administration. He followed this up with an MBA from Carnegie Mellon.

After graduating, D’Souza joined Dun & Bradstreet in 1992, as a management associate. Cognizant started as an experiment two years later within Dun & Bradstreet. Francisco led this experiment, which later turned into a full-on, in-house project. From 1996, D’Souza held various positions in Cognizant and joined the Board of Directors in 2007. Six years later, Francisco joined General Electric, becoming the youngest member on their board. In 2018, he became the Vice-Chairman of the Board at Cognizant.

Founding Cognizant

Cognizant began as an in-house unit of Dun & Bradstreet in 1994. The company started catering to the needs of external clients in 1996 and went public two years later. Cognizant was one of the fastest-growing companies in the early 2000s and became a Fortune 500 member in 2011.

Initially, it was set-up to help Dun & Bradstreet manage large-scale IT projects. Two years after its creation, Dun & Bradstreet merged Erisco, IMS International, Nielsen Media Research, Strategic Technologies and DBSS, to form Cognizant Corporation. The same year, the company changed its name to Cognizant Technology Solutions. In 1997, Dun & Bradstreet acquired 24% shares of DBSS for $3.4 million. A year later, the company moved its headquarters with Kumar Mahadeva serving as the CEO.

Early Days

The same year Cognizant Corporation, split into IMS Health and Nielsen Media Research, with the technology wing becoming a part of IMS Health. In June the same year, IMS Health went public with Cognizant stock raising $34 million. Kumar Mahadeva focused on applications management, and the company grew under his leadership.

In 2002, Cognizant brought in over $229 million, with zero debt. In 2003, IMS Health sold their 56% stakes to prevent hostile takeovers and Lakshmi Narayanan replaced Kumar Mahadeva as CEO. Gradually, the company expanded and ventured into the fields of business process outsourcing and consulting. Finally, in 2006, D’Souza took over CEO from Lakshmi Narayanan. The company then grew exponentially, becoming a part of Fortune’s 100 Fastest-Growing Companies list from 2003 to 2012.

Growth and Success

In 2014, Cognizant acquired TriZetto which specialises in healthcare IT services for $2.7 billion. Owing to this stellar buy, the shares of Cognizant rose by over 3% on that day. A year later, they signed up with Escorts Group in India to help them transform their business segments. The same year, they partnered with NTUC FairPrice to help them revolutionise their business.

Currently, Cognizant employs over 280,900 people globally, with more than 150,000 based in India. The company has centres in main cities such as in Bangalore, Chennai, Noida, Hyderabad, Kochi, Mangalore and Mumbai. Globally, they have centres in Spain, China, Canada, Mexico, Argentina and Brazil. Under D’Souza their revenue increased from $1.42 billion in 2006 to $16.1 billion in 2018. It will be interesting to see how Cognizant utilises its presence to further change the digital landscape in India.

accenture

Accent on the Future: Success Story of Accenture

Accenture is one of the largest professional services companies in the world and provides consulting for a wide range of operations. They are one of the biggest multinational companies in finance, consulting and management. With revenues over $39.6 billion, and operations in more than 120 countries, this Fortune 500 Company is a global leader in consulting services. So, how did Accenture’s story start, and who is responsible for this stellar growth?

About the Author

Arthur Edward Andersen was born in 1885 in Illinois to Norwegian immigrants. His parents died when he was 16, leaving Andersen to fend for himself. He graduated from Northwestern University with a degree in business by struggling through night courses. Andersen worked as a full-time mail boy while he was at college, to support himself financially.

Following his graduation, he started working in Chicago as the controller of Allis-Chalmers. He became a Certified Accountant in 1908, becoming the youngest person to do so in Illinois. While serving as an accountant, he worked as a professor at Northwestern. A couple of years later, in 1913, he formed Andersen, Delany & Co, with Clarence Delaney. Five years later, Andersen bought Delaney out, and the firm became Arthur Andersen & Co.

Founding Accenture

Accenture initially came under an accounting firm called Arthur Andersen LTD. They handled payroll processing operations and other such outsourced processes. The company was mainly based in Kentucky. In the 1950s, the accounting firm Arthur Andersen was helping General Electric with a feasibility study regarding the use of computers. This was the first time computers were used for commercial applications in the US. Andersen got the job thanks to his Joseph Glickauf, who was an early pioneer of computer consulting, working at the firm.

From Andersen to Accenture

After the split, Andersen Consulting had to pay Arthur Andersen 15% of its profits annually. Meanwhile, Arthur Andersen competed against Andersen Consulting via Arthur Andersen Business Consulting. This led to heated arguments and disputes. In 1998, Andersen Consulting claimed a breach of contract against Arthur Andersen.

Two years later, as per the guidelines stated by the International Chamber of Commerce, the two companies severed all ties. As a settlement, Andersen Consulting paid Arthur Anderson $1.2 billion and renamed itself Accenture. “Accenture” comes from a combination of the accent and future of the word, as per the phrase “Accent on the future”. Kim Petersen, an employee from the Norway office submitted the name through an internal competition. They launched their IPO in 2001, at $14.50 per share, on the New York Stock Exchange.

A Stellar Success

The IPO helped Accenture raise $1.7 billion and the day closed with the shares at $15.17. Accenture employs over 459,000 people and has clients in more than 200 cities around the world. In India alone, Accenture employs more than 150,000 technicians. As the company grew, so did their client base, and Accenture now serves 92 of the Fortune 100 and three-quarters of the Fortune 500. The company was incorporated in Ireland in 2009, becoming Accenture plc. HealthCare.gov initiate chosen them as the lead contractor in 2014 for $563 million. The following year, they won a Defense contract from the US, valued at $4.33 billion.

In 2017, Apple Inc. announced that it would be partnering with Accenture to develop iOS software. A year later, they generated $4.060 billion, growing by over 13.4% compared to the previous year.
Currently, Accenture’s shares are worth $159 per share, and the company is worth over US$104.2 billion. It is safe to say that Arthur Andersen gave the world one of that biggest companies in the world, and is hence, rightfully a member of the Accounting Hall of Fame.

Virtual Reality

Virtual reality, experiencing a parallel world altogether

We, especially as kids dreamt of exploring so many strange places. The scene from those video games, space movies and especially the animated world in kid’s television shows fascinated us. Back then, we did know very little about animation and boons of technology. But, eventually we grew up and so did science. Have you ever thought, if a Virtual Reality world can be formed in a desktop screen then why not around us? Because every video games, animated movies are based on the manipulation of visual and auditory sensors.

This gave rise to the term ‘Virtual Reality’ where one can be virtually present in a different world and interact. The work on the acreage of virtual reality started a long time ago. The concept of virtual or artificial reality was introduced in the early 1900s. But, everything was proposed in the form of theory or an artistic form. It was all a perspective back then. The real man who is behind converting this literature to true visual illustrations is Jaron Lanier. He is a world-famous computer scientist along with being a man who admires art in the form of music.

What is Virtual Reality?

Virtual Reality can be solely described as visual illustrations along with the auditory system. The main feature of virtual reality is audio and video feedback systems. Today, it can be best described using virtual reality headsets along with a head-mounted display. Once you put it on, it gives an experience of a real-world with 3-D animations where you can walk and interact with other creatures. A virtual reality environment can also be made using large screens. It is often shown in movies that an entire room is converted to a different environment where the illustrations are reflected on those screens.

Virtual Reality has hugely developed in all these years. It has mainly contributed to the gaming industry, education and also in military training. Before Lanier stepped into this domain of technology, some theory and primitive research works were carried out by Morton Heilig (1950), Ivan Sutherland and Bob Sproull (1968) and David Em (1977).

Researches on how to navigate the virtual world were carried out in NASA’s Jet Propulsion Laboratory in the early 1980s. It was in 1985 that Lanier founded a company for virtual reality products and pioneered it.

Jaron Lanier

Born into a Jewish family in 1960, Lanier grew up in New Mexico. He lost his mother in a car accident when he was nine. Lanier didn’t belong to a privileged family and spent his early childhood living in tents. He was a highly brilliant student and hence got enrolled in New Mexico State University at the age of thirteen. Eventually, he started doing a project funded by the National Science Foundation and it introduced him to computer programming.

In 1983, Lanier started working for Atari (an American video game developing company) and later focused more on learning virtual programming language.
In 1985, Lanier finally founded his own company, VPL Research devoted to virtual reality. But, the business failed terribly after a couple of years and he was bankrupted. The company was finally acquired by Sun Microsystems in 1999.

Lanier played his role as chief scientist of Advanced Networks and Services (a non-profit organization), a visiting scientist at Silicon Graphics and a visiting scholar at Columbia University. Lanier, along with carrying out his research, nurtured his artistic part as well. He is a visiting artist at New York University.

Virtual Reality in the 21st century

A lot of development took place after Lanier introduced to the world of virtual reality. Many video game companies like Sega introduced VR headsets for their game series. In 2007, Google added a new feature, Street View in their maps which gave a panoramic visual effect. In 2010, the prototype of Oculus Rift was created which came with a new feature of rotational tracking. It was the first of its kind in the market which was later acquired by Facebook for $3 billion.

In 2013, Valve Corporation introduced new VR products in the market that provided a smear-free and lag-free display. In the next year, Sony launched VR headsets for Play Station 4. Within the next couple of years, companies like Microsoft, Samsung, Apple, Google, Sony etc grabbed the VR market. Research is still ongoing on how to make a better user interface, more viable, 360-degree interactive photography, better motion controllers etc.

hoverboard

The Future is Here- the success story of the hoverboard

How many of us have watched the movie Back to the Future and dreamt of owning a hoverboard? Most kids dreamt of owning this uber-cool device which is both modern and efficient. Well, they turned from a figment of our imagination to reality a few years ago, thanks to one man. Here’s a look at his story and everything it took to develop the hoverboard.

About the Founder

Shane Chen was born in Beijing, in 1956. He has a degree in agricultural meteorology from the Beijing Agricultural University. Since communism in China made it difficult to start and grow a business, Chen immigrated to the US. He founded his first company, CID, Inc in 1988. The company which now goes by the name CID Bio-Science made scientific instruments for agricultural research. Some of their products include a photosynthesis meter, a canopy analyser and a leaf scanner. Later, Chen sold the company in 2009 to become an inventor of consumer products.

Fun Inventions

Way back in 2003, Chen founded Inventist, Inc., which he used to develop products for mainstream consumers. He entered the retail space in 2003 with the AquaSkipper, which was a hydrofoil water craft. The invention won several awards and helped Chen gain some media attention. The History Channel’s show Modern Marvels also featured the product due to its creative and innovative approach. In 2006, Chen patented a three-wheeled scooter and sold it to RazorUSA. His notable products include the Orbitwheel Skates, Lunicycle and Solowheel.

Creating the Hovertrax

He filed for a patent for the hoverboard in 2012, following which he started making the product. The Hovertrax hit the markets in 2013 and was the first self-balancing scooter or hoverboard. A hoverboard works as a personal transporter and has two wheels connected to pads the user plants their feet on. By leaning forward and backwards, users can adjust the speed of the device. Furthermore, twisting the pads help in changing the direction of travel. Chen launched a Kickstarter campaign in 2013 to fund his idea.


However, the device brought along with its complex patent disputes. Though mass volume manufacture began in 2014 in China, safety issues plagued the device. An overheating battery made early units prone to catching fire leading to product recalls in 2016.

Phenomenal Success and Battles

The device became increasing popularity in the West, due to usage by celebrities like Justin Bieber, Chris Brown and Wiz Khalifa. PhunkeeTree noticed the device at the Hong Kong Electronics Show and started distributing it soon after. By June 2015, several manufacturers were making the board in Shenzhen and Chen decided to pursue litigation. Chen has voiced his frustrations on the lack of clarity regarding patent rights in China. Within a year the U.S. Trade Commission served notices to UP TECH, FreeGo China, Robstep, and Tech in the City for patent infringement.

Also, faulty wiring and bad batteries resulted in units catching fire in various countries around the world. Soon after, many airlines banned taking these boards or transporting them via a flight. The US Product Safety Commission launched an investigation in 2015, and in 2016 ordered over 500,000 units to be recalled. The Swagway model X1 suffered the largest as the company recalled 267,000 units. However, these issues were quickly resolved and the design took off, selling like hotcakes.

IOTAtrax

Chen has since moved on and is now working on a new device, called the IOTAtrax. This one seeks to combine the Solowheel and the hoverboard, making it a hybrid like no other. The success of the hoverboard is a testament to how the future is closer now than ever before. Inventions we deemed impossible just a few years back are turning into realities, right before our eyes. Also, with people like Chen leading the way, it is safe to say that the Future is here for the taking.

Also, faulty wiring and bad batteries resulted in units catching fire in various countries around the world. Soon after, many airlines banned taking these boards or transporting them via a flight. The US Product Safety Commission launched an investigation in 2015, and in 2016 ordered over 500,000 units to be recalled. The Swagway model X1 suffered the largest as the company recalled 267,000 units. However, these issues were quickly resolved and the design took off, selling like hotcakes.

Chen has since moved on and is now working on a new device, called the IOTAtrax. This one seeks to combine the Solowheel and the hoverboard, making it a hybrid like no other. The success of the hoverboard is a testament to how the future is closer now than ever before. Inventions we deemed impossible just a few years back are turning into realities, right before our eyes. Also, with people like Chen leading the way, it is safe to say that the Future is here for the taking.

Counter strike

Counter-strike, celebrating 20-years of video shooter games

The teenage days are sorely missed when we sat for hours in front of the desktop and played video games. Our generation surely had a craze for video games over today’s obsession with social media. Over the past decade, the world of gaming has gone through a lot of changes. But, there are still some games that bring back the nostalgia among us.

Counter-Strike celebrated its video gaming twenty years anniversary this year. The series was first launched in 1999 only for Windows OS. The first game was created when a couple of university students brainstormed to create something unique. The series of these shooter video games are very popular among the kids. The major developers of Counter-Strike are Minh Le and Jess Cliffe.

Minh Le

Born into a family in Vietnam, Le immigrated to Canada at a very young age. He went to Simon Fraser University and acquired a Bachelor’s degree in Computer Science. Le showed interest in software development, 3-D animation, graphic designing and gradually delved into the gaming world.

He created his first mod, NAVY SEALs in 1996 followed by Action Quake 2. While developing Action Quake, Le came across Cliffe and got the idea of Counter-Strike. Counter-Strike was developed as a mod for Half-Life and the beta version was first released in June 1996.

Jess Cliffe

Cliffe completed his education from Virginia Polytechnic Institute and State University. He is a reputed gaming website designer and gained popularity after co-creating Counter-Strike. In 1997, Cliffe designed a gaming website called Jedi Knight Multiplayer Addon Group. After a year, Cliffe started working on the website for Action Quake 2 and came in touch with Le. Eventually, Cliffe and Le became a team and worked hard to launch Counter-Strike.

Within a year, after launching the fourth beta version of the game, Counter-Strike was acquired by Valve Corporation. Valve Corporation is the owner of Half-Life. Along with buying the game, they hired the two developers as well.

History of Counter-Strike

Counter-Strike is all about first-person shooting games and over these twenty years the uniqueness is still conserved. The game has powerful weapons, that is, guns creating a more attracted animation for the shooters. Counter-Strike game provided a more realistic gaming environment and implemented specific patterns for shooting. Le, in one of his interview, said that it is more about the code of the game than Photoshop.

The developers didn’t have anything specific in mind to where to take Counter-Strike. That is basically the advantage of open source and hence welcoming new concepts and ideas. Both the developers wanted to make a strong game community and hence none of the levels was pre-decided. Gamers from the community built them, submitted them and the best one would be picked up as the new version.

New Versions

After Valve acquired Counter-Strike, the game was re-launched in 2000. Since then a lot of new versions have been released. Soon after this release, Counter-Strike: Source was released which used the source engine of Half-Life 2. A lot of modifications came into play which to some extent created a gap between the two generation players.

To cool down the virtually heated up situation for bringing modifications, both Le and Cliffe tried hard to bring balance. They made some changes related to weapons in the games but the strategy backfired terribly. After a few months of experimentation, the developers had to remove DWP (Dynamic Weapon Pricing) from the games.

After a huge gap of four years, a new version of the game, Counter-Strike: Global Offensive was released. And, this time it was released for Windows, PlayStation 3, OS X and Xbox 360.

The current era

The community of Counter-Strike is growing bigger and stronger every day. Currently, the community consists of around 600,000 players and it’s definitely not going down in the near future. With modifications being added continuously, competitive gaming is also getting more popular. In 2011, the Counter-Strike series sold around 25 million copies of the game.

SeparatorThe community of Counter-Strike is growing bigger and stronger every day. Currently, the community consists of around 600,000 players and it’s definitely not going down in the near future. With modifications being added continuously, competitive gaming is also getting more popular. In 2011, the Counter-Strike series sold around 25 million copies of the game.

Witnessing the popularity of competitive gaming, some organizations like IEM (Intel Extreme Masters) started hosting big Counter-Strike tournaments. And, big means literally a generous amount of prize money like $130,000. These tournaments attracted more gamers and Counter-Strike finally went outside the European markets. With this remarkable amount of success, the future of Counter-Strike is truly unpredictable.

automation

Automating the World: Story of George Devol

Robots have been mankind’s fascination for quite some time. But the last two decades have seen them grow from being a science fiction object to reality. Many industries around the world now employ robots to improve their production lines. Automation is no longer a thing for the future, but rather has become a reality. But how did we first start using robots? Here’s a look at the story of George Devol who developed the first known robot.

About the Creator

George Charles Devol was born in 1912 to a wealthy family based in Kentucky. He did his schooling from the famous Riordan Prep school. Following his graduation, he decided not to go for higher studies. Instead, he went into business and founded United Cinephone in 1932. The company produced recording equipment for motion pictures or talkies. But on discovering that companies such as RCA and Western Electric were also working on similar products, he dropped the idea. When WW2 descended on the US, he was working on a proximity controller for washing machines. Finally, in 1939 he filed for a patent for his RF-based controller. This device was the first of its kind and could open laundry presses automatically. However, due to the war breaking out in Europe, the patent office closed down, and hence, Devol could not get his patent.

Work with Radars

It was around this time that he sold his shares in United Cinephone. Briefly after that, he met with Sperry Gyroscope to discuss his ideas on radars. Sperry then hired him as a Special Projects Manager and allowed him to work on radar devices. As the war intensified, the Auto-Ordnance Company approached him to make products for them. However, Devol turned their attention to the emerging field of radar technology. Later, in 1943, he started working for General Electronics Industries which was a subsidiary of the Auto-Ordnance Corporation. He helped with the production of counter-radar devices. Under his tutelage, General Electronics became the largest producer of radar equipment for the American forces. He resigned soon after the war due to differences in opinion with regards to future products.

Creating Unimate

He followed this up by working as a sales manager at RCA. But, he quit this job as he felt he didn’t fit in and started work on his robot. A year later, in 1946 he created a magnetic recording system and applied for a patent for it. He helped with the creation of the first commercial microwave oven, known as the Speedy Weeny. By the early 1950s, Remington Rand was using Devol’s recording device. Soon enough, he became the manager of their magnetics department. Over there he worked on magnetic recording systems, high-speed printing systems and other such devices. While the idea would not work out, Devol’s magnetic invention later became the Unimate robot.

Patenting and Raising Funds


In 1954, Devol got a patent for his concept of Programmed Article Transfer which would become the basis for Universal Automation or Unimation. Devol’s wife, Evelyn suggested the name Unimate for the robot. At the time of filing the patent, Devol wanted Unimate to be a general-purpose machine. After securing the patent which did not have any citations, Devol looked for an investor. While he talked to many companies, they turned him down due to the risks involved. Finally, using family connections, Devol met with Manning, Maxwell and Moore. Joseph F. Engelberger served as the chief of engineering at Manning, Maxwell and Moore which was based in Connecticut. Engelberger found the project interesting and was about to invest in it. Unfortunately, the company was sold off that year and the plan fell through.

Forming Unimation Incorporated

However, Engelberger convinced Consolidated Diesel Electronic to back the development of the robot. Hence Codec, formed a new division called Unimation Incorporated and Joseph Engelberger served as its president. The first Unimate prototype relied on digital switches and transistors. Further, digital encoders and other electronic parts available in the 1950s were not adequate for the Unimate. Hence, under Devol, a team of engineers built all the parts for the Unimates. Devol as a part of the process invented new technologies such as the rotating drum memory system and parity controls.

In 1961, the first Unimate robot was sold to General Motors to help with die casting and spot welding. In 1961. GM’s plant in New Jersey became the first one to utilise a material handling robot. The robot helped in lifting metal from the die-casting machine and stacking them. Soon enough, companies like Chrysler, Ford, and Fiat started purchasing the Unimate. By 1966, full-scale production facilities were set up in Connecticut and Unimate became a resounding success in the field of material handling.

Resounding Success

By 1975, the company was cash positive and was making a profit. The Programmable Universal Machine for Assembly or PUMA robot came out three years later through a collaboration with GM. Since then, industrial robotics has grown to become a massive field with a lot of large-scale applications. So much so, that in 2003, Unimate became a part of the Robot Hall of Fame for being the first of its kind.

While the first robot took over $5 million to develop, industrial robotics is now a sprawling field. Devol would later go on to obtain several patents on visual sensors and magnetostrictive manipulators. He is hence, known for creating the field of “micro-robotics”. George Devol was 9 years old when the word robot was coined. Decades later, he would be the one to invent the first programmable robot, which in turn, started a revolution that continues even today. With over 40 active patents to his name, Devol spent his life-giving wings to his ideas and turning them into real products.