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Patrick Collison : Co-founder of Stripe & the Youngest Self-made Billionaire

Learning has nothing to do with the age, whether you are 8 or 80, if you are learning some good stuff, it is going to pay you off in some unusual way. Like Patrick Collision’s interest in computer programming, that he grew at a tender age, led him to become the youngest self-made billionaire. He established one of the leading software companies, at an age when most of the people are still in high school or attending the college.

Early Life

Patrick Collison was born on 9 September 1988, to Lily and Denis Collison, in Dromineer, County Tipperary. He is the eldest of his two brothers John Collison and Tommy Collison. He was just eight when he started learning computers at the University of Limerick. His interest in computers, later, led him to study programming languages at the age of ten.

pattrick collison
Image Source: businessinsider.com

At the age of fifteen, Collison took part in the 40th Young Scientist and Technology Exhibition, where he won the runner-up’s trophy for his project on artificial intelligence named after his idol Issac Newton. The very next year, on 14 January 2005, he again participated in the same competition and won the first prize, for a project on a LISP-type programming language. He was awarded a €3,000 cheque and a trophy of Waterford Crystal presented by President Mary McAleese.

Collison completed his high school education from Gaelscoil Aonach Urmhumhan, Tipperary, Ireland. Later, he joined the Castletroy College in Castletroy, County Limerick.

Career

After graduating from Castletroy College, Collison entered the Massachusetts Institute of Technology, from where he soon dropped out to co-found a software company named ‘Shuppa’, with his younger brother John. As they could not raise funding for the company in Ireland, the two approached a few investors from the Silicon Valley and moved to California after Y Combinator showed interest in the start-up.

The two joined hands with other two Oxford graduates, Harjeet and Kulveer Taggar, and merged the company into Automatic.

In March 2008, at the age of 19, Collison sold the company to a Canadian company named Live Current Media, and both the brothers became millionaires overnight. In the month of May, in the same year, Collison accepted the position of director of engineering in the company’s Vancouver branch.

Founding Stripe

While in high school, Collison and his brother started building iOS apps. During this time Collision discovered that it is much easier to earn money through those apps, rather charge for things online and get the payment. This brought an idea of the development of a payment app into Collison’s mind, and after getting inspired by the working model of virtual hosting provider Slicehost, he built a prototype of his payment app.

In 2010, the Collison brothers built and released the first version of the app named as dev/payments, which later was renamed to Stripe. Initially, they tested the app with their friends and collected the feedback from them. Soon, people started talking about the app and Collison had a long waiting list for the app users. In the same year, the Stripe managed to receive a seed funding from Y Combinator. In the following year, it also received funding from venture capitalists Peter Thiel, Sequoia Capital, and Andreessen Horowitz, worth $2 million. Again in 2012, Stripe was funded with an $18 million Series A investment led by Sequoia Capital at a $100 million valuation.

Till September 2011, Stripe was running on an extensive beta. At the time the company became public and received a $20 million Series B investment.

Personal Life

Currently, Collison is working as the CEO of Stripe and lives in San Francisco, California. In November 2016, the Collison brothers became the world’s youngest self-made billionaires. The two were also featured on a young Irish person’s rich list aired on an RTÉ television in the Christmass edition 2008.

Nintendo : From a Small Card Company to World’s Largest Video Game Maker

There might merely be a person, who has not heard of Mario. The magical mission game that engaged every single child with entertainment and amusement was not just famous among the children, but, was also the first choice of every teenager, and adult. It is also one of the best-selling video games in history.

Everybody is familiar with this amazing video game, but not every person would have heard of the name of the company that produced it. Nintendo is a name that started with the production of playing cards and ended up in becoming one of the biggest producers of video games in the world. Nintendo not only have Mario to its credits but have introduced multiple entertaining games and gaming consoles to the world.

Nintendo a Playing Card Company

Nintendo was founded by a Japanese entrepreneur, Fusajiro Yamauchi, as a playing card company in Kyoto, Japan, on 23 September 1889. At the time, the foreign card games were banned in Japan, and not from twenty or thirty years, but since 1633, almost 250 years. Many people had tried making different card games, but eventually, all of them were banned too.

nintendo
Image Source: nintendolife.com

Meanwhile, a playing card game Hanafuda was developed. The game was played with handmade cards, which instead of numbers had illustrations on it. The game escaped the ban and became popular in no time. Nintendo started making good profits with the production of those cards, and Yamauchi had to employ assistants to lower down the workload.

In 1949, the company was renamed as Nintendo Karuta Co., Ltd., and started operating outside Japan, as The Nintendo Playing Card Co. By the time, Yamauchi’s grandson had also joined the company, and in 1956, he flew to the USA, to expand the business overseas. He found out that the playing card market in the USA had quite limited potential, so he decided to take advantage of this opportunity and got the license from Disney, to print Disney cartoon characters on the playing cards.

Till 1963, the company had experimented with various other businesses as well, including taxi service, a love hotel chain, a TV network, a food company, etc. At the same time, the playing card game was also facing a drop in its popularity.

In 1966, the company entered into the toy business and with the help of maintenance engineer of the company, Gunpei Yokoi, developed the Ultra Hand, an extendable toy arm. The company produced many other toys, but it was taking a little longer for Nintendo to establish itself as one of the leading toy maker company.

In 1973, the company started developing family entertainment venues with the Laser Clay Shooting System, in which the participants used a light gun for shooting. The idea was a hit, but the company had to shut it down soon, maintaining it was way too expensive.

Success in Video Games

In 1974, Nintendo managed to get the rights to distribute the commercial home video game console, Magnavox Odyssey, in Japan. By 1977, the company started the manufacturing of Color TV-Game home video game consoles. It also produced arcade games with EVR Race.

In 1981, with the release of Donkey Kong, Nintendo experienced real success. The next release from Nintendo was a handheld video game, that was also an immediate hit.

In 1985, Nintendo launched a platform video game named the Super Mario Bros., a successor to the 1983 arcade game, Mario Bros., for the Famicom, and in North America and Europe for the Nintendo Entertainment System. Along with Super Mario Bros., Nintendo holds the credit of many other famous games including NES, Game Boy, SNES, Nintendo 64, and Game Boy Advance SP.

In 1995, Nintendo announced that it had sold one billion game cartridges worldwide. At the same time, Nintendo bought 25% shares in another video game development company Rare and developed a CGI game through this partnership. The game was an instant success and became the second best-selling game in the SNES library.

Next big release from Nintendo was the Nintendo DS and Wii, between which, the Wii console became the best seller and was released in 2006. Among the handheld video games, the Nintendo DS Lite is the best-selling handheld console of all time.

Barry Lam : Founder & Chairman of World’s Largest Maker of Laptop Computers

Success is with those, who work hard towards their goals. The time, the personal computers were just introduced, the Taiwan based visionary entrepreneur, Berry Lam, saw the future scope of the notebook Pcs. He worked hard and used his more than 15 years of experience, in the manufacturing industry, to convert his vision into a successfully running business, and now, he is leading the number one laptop manufacturing company of Taiwan.

Early Life

Barry Lam was born in 1949 in Shanghai, China. His father worked as an accountant for the Hong Kong Club, so he spent his childhood in Hong Kong. He went to Taiwan, to pursue a degree in electrical engineering from National Taiwan University. He also received the master’s degree in the same field, from the same university.

barry-lam
Image Source: forbes

Career

Soon after Lam completed his master’s degree, along with his former classmates, in 1973, he founded a manufacturing business of the handheld calculators, naming the company Kinpo Electronics. Lam was appointed as the president of the company, and in his leadership, the company emerged as one of the largest contract manufacturers of calculators.

Founding Quanta Computer

In the early 80s, with the increasing popularity of personal computers, Lam founded scope in notebook computer manufacturing and became interested in the same field. In 1988, he left Kinpo to found Quanta Computer, along with one of his colleagues, C. C. Leung, with a capital of less than US$900,000.

In the beginning, it had two production lines that were handled by 60 employees at its office in Shilin Street, Hong Kong. Lam, the visionary entrepreneur wanted to become more than just a supplier. With Quanta, he offered combinations of features for its every product, which the client could choose from. Through Quanta he produced functional and powerful, yet lightweight products.

With the success of the company, Lam established its headquarter in Taiwan and also established the Quanta Research and Development Center there. The Center is focused on creating next-generation innovative products and works in collaboration with institutions such as MIT, National Taiwan University and Academia Sinica.

In 2001, Quanta Computer was recognised as the largest notebook manufacturer worldwide and had a 50% increase in the production. In 2002, the company established its plant in China. Under the One Child One Laptop project, in 2007, Quanta took orders for one million laptops and became the original design manufacturer for the OLPC XO-1.

In 2008, Quanta was named as Taiwan’s second largest private manufacturing enterprise, with an annual turnover of NT$777 billion reported in 2007. In the same year, the share of Quanta in the worldwide market was estimated to be 31%. The major clients of Quanta Computer include Apple Inc., Dell, HP, Amazon, Cisco, Lenovo, LG, BlackBerry, Sony, Sun Microsystems, Toshiba, and Verizon Wireless, etc.

Currently, there are 70,000 employees working for Quanta Computer worldwide, and it has expanded its businesses into network systems, mobile communication, automotive electronics, etc.

Personal Life

Currently, Barry Lam is serving as the chairman of the company. He was named the Entrepreneur of the Year 2005 by Ernst and Young. In 2006, he was awarded the Second Class Bright Star Medal’ by the Taiwan Government. He was listed as the 296th richest person in the world and 5th richest in Taiwan with a net worth of US$4.2 billion, in 2012. In the same year, he received an Honorary Doctorate, from the National Tsing Hua University.

Melanie Perkins : One of The Youngest Female CEOs of Tech World

“Persistence is what makes an idea to happen,“ the answer given by the CEO and co-founder of Canva when asked about the secret of her success at such a young age. A teenager, who was disturbed with the complexity of the designing software including Photoshop and InDesign, had never thought that she would find a $1b opportunity in this complexity. One of the youngest female CEOs, and that too of two multi-million companies, Melanie Perkins’s hard work and struggle taught her a lot about leadership and running a business.

The Career Timeline & Founding Canva Inc.

Perkins was born and brought up in Perth, Australia and was a student of commerce and communications at the University of Western Australia. At the age of 19, she started teaching graphic designing to University students. With the time, she realised, that it was way too difficult to teach those students how to use those heavy software rather the designing itself. She was frustrated with the fact that it takes almost 22 clicks to export a high-quality PDF.

MelaniePerkins
Image Source: snappystreet.com

Those difficulties, that her students were facing, made her think of developing an easy to use platform for them. She decided to convert her idea into a functional website at a small level to test its potential at a smaller scale. She raised a sum of money, that she borrowed from her relatives, to pay the software designers to build the platform.

In 2007, she along with boyfriend Cliff Obrecht, founded Fusion Books, an online platform on which various schools could design their yearbooks. Only in a few years, Fusion Books became the largest Year Book publisher of Australia. Perkins even had to drop out from the University to completely focus on the website. The website soon became widespread in France and New Zealand, too.

Perkins knew that the scope of designing is unlimited, and it would be better for her if she focuses on using the same idea on a larger scale. In 2010, she decided to raise funding for her next big idea Canva and flew to California to pitch the idea in front of the major investors of Silicon Valley.

The very first investor whom she met was the San Francisco based investor and founder of MaiTai, Bill Tai. Although she wasn’t successful in getting funding from him, her idea was convincing enough to make Mr Tai help her meet other investors. But, it took three years for her to receive the first round of funding of $3 million for Canva and finally, in 2013, she launched it with the help of Cameron Adams, third co-founder of Canva and a hardcore Googler, who now serves as the Chief Product Officer of Canva. Cameron Adams is also among the first investors of Canva along with Lars Rasmussen and Matrix Partners.

The three years of her struggle taught her how to sell, how to recruit, and how to build a business. And her hard work turned out to be most fruitful for her. Just after one year of the launch of Canva, it had 750,000 users, and in April 2014, the company welcomed Social-media and technology expert Guy Kawasaki as its chief evangelist.

In 2015, Canva was launched for the businesses as Canva Work, a professional tool for designing. In 2017, the company reported its revenue to be four times, i.e. $AU 23.5m. Currently, over 200 people are working for Canva, and it has 10 million users across 179 countries. It has its headquarters in Sydney and Manila, and an office in San Francisco. In 2018, the company was valued at $1 billion, and Perkins became one of tech’s youngest female CEOs.

Currently, Perkins serves as the Chief Executive Officer and Director of Canva, Inc.

Martin Dougiamas : The Man Behind the Open-source LMS Moodle

Martin Dougiamas is the Australia based educator and computer scientist, who founded one of the world’s biggest learning management system. Dougiamas has always been a keen learner, and despite lack of facilities, he was able to fulfil his desire for learning. A voracious reader and a lover of speculative fiction, he is a believer of sharing knowledge. Brent Simpson described him as “one of the rare instances in Open Source software development, where the right person with the right personality appears at exactly the right time; Martin Dougiamas is the Linus Torvalds of the LMS world and his software is the Linux of this software.”

Early Life

Dougiamas was born on 20 August 1969, in Perth, Australia. He spent most of his childhood in a deserted area in Western Australia, where, there was no facility for even basic education. He received his primary education at his home and studied from the material dropped from the aeroplane. He then joined the Kalgoorlie School of the Air, under distance education. As it was a distance learning school, he visited the school only a few times; sometimes for the school projects and a few times for the exams. He always missed being in a classroom with his classmates. At the age of ten, he became interested in wireless and internet technologies and studied books based on them.

Martin Dougiamas
Image Source: Flickr

After a few years, his family moved back to Perth, where Dougiamas joined West Balcatta Primary School and Balcatta Senior High School. He received a master’s degree and PhD from the Curtin University, Australia.

Career

At the age of 17, Dougiamas started working at Curtin University, where he taught the staff about the usage of various web applications. The internet and computers were the latest technologies that were emerging at that time, and he realized that it is not an easy task to teach people about those technologies and utilize them for teaching and learning.

The university installed the newly built learning management WebCT, one of the first learning management systems of that time, at its campus. Dougiamas was asked to improve its functionalities. But, his experience with the software was not a pleasant one, due to the restriction and software’s intellectual property rights.

Founding Moodle

Soon, Dougiamas joined the university as a student and started working on the development of a set of online tools for distance education, as the part of his PhD thesis, “The use of Open Source software to support a social constructionist epistemology of teaching and learning within Internet-based communities of reflective inquiry”. The tools he was developing for online education were soon adopted at a bigger level, and he had to eliminate them from his PhD thesis.

The first site developed on Moodle was of Peter Taylor from Curtin University, in 2001. By the end of the year, Moodle was available for downloads on CVS. In 2003, Moodle became a community-based software, with its first contributed module released on Moodle.org, a community arm for Moodle.com. People, across the world, were translating it in different languages and were developing themes for it.

In 2015, Moodle became the most used learning management system in the world, with 70,136 registered sites, in 222 territories worldwide, and in 2017, it had over 100 million registered users. Moodle Pty Ltd. HQ has over 45 employees, and it has its branches located in Australia, Spain, Canada, and the UK. The company is financed by a partners network that consists of over 80 certified companies around the world.

Personal Life

Currently, Dougiamas serves as the CEO of Moodle, Pty Ltd. He is the winner of Google-O’Reilly Open Source Award in the Education Enabler category (2008) and was awarded an honorary doctorate at the University of Vic – the Central University of Catalonia “for his contribution to open-source software through his leadership of the Moodle platform”, in 2016. He also received another honorary doctorate at the Université Catholique de Louvain, in 2018.

YouTube Stories Feature Now Available for the Creators with Subscribers More than 10K

Stories have been famous for not only Snapchat (that originated it first), but also for other social media platforms like Instagram, Whats app, Facebook and even LinkedIn. Now YouTube has also adopted the same feature for its user to make it more interactive and help them with promotions.

YouTube
Image Source: YouTube

The feature is a similar version of the Stories feature of other social media apps, but with a few changes. This feature is available only for the creators having at least 10000 subscribers. Also, the stories on YouTube last for a week i.e. seven days, unlike for Instagram, What’s App and Facebook, on which the story lasts only for 24 hours. Even the stories posted on YouTube can be seen by the people who haven’t subscribed the particular YouTube channel.

YouTube is one of the biggest platforms for marketing and content sharing and has become the widest stage for the influencers to connect with people, globally. The stories feature is going to help creators, influencers and brands, with sizable followers, for better exposure of their content on the platform.

The stories are located on the right sidebar, with the “Up Next” tab, on the right side for the desktop users and below the video, for the mobile users. The video length for the YouTube Stories is set to be 30 seconds, at max, and can be assembled into a playlist. People can also comment on those stories and interact with the creator. The main goal of those stories is channel promotion and day-to-day community engagement.

The feature was rebranded as the “YouTube Stories” at the Vidcon, last year, and was available only for some selected YouTubers. YouTube had been testing the feature for the other users, for past one year, and had announced that it would become available for them by the end of 2018. The stories feature has been the biggest influencing vigour for mainly Instagram and Facebook, and now it will also help the marketers to endorse their services directly on YouTube at a bigger level.