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Edtech Startup Udayy Shuts Shop In India, Fires All The Employees.

New businesses over the nation over are finding it hard to stay aware of the inflation. After Unacademy, Vedantu, another ed-tech startup, Udayy, fails horrendously. While Vedantu and Unacademy have just laid off a specific level of their labour force, Udayy has totally closed its business in India. The ed-tech organization experienced colossal misfortunes when the schools returned following a break of two years.

Udayy, which offered a web-based learning stage for grades 1 to 8, has laid off the entirety of its 100 workers as the firm couldn’t oversee supportable development in a hyper-cutthroat ed-tech competition.

Udayy
Image source: amazonaws.com

Udayy’s prime supporter and CEO Saumya Yadav affirmed the improvement. To date, the company has raised more than $10 million in financing, including conspicuous financial backers like AlphaWave, InfoEdge, and Better Capital.

Established in 2019 by Karan Varshney, Mahak Garg, and Yadav, the ed-tech stage offered maths and English preparation to youngsters in the age groups of 6-11 years involving an intuitive web-based study hall of 3-5 kids in each cluster. It likewise sent off a free application giving day-to-day worksheets to understudies.

As indicated by the organization’s site which is presently outdated, it has directed in excess of 130,000 classes with north of 200 qualified educators and 50,000 children have learned from them as of 2022.

Yadav let people know that after the organization shut down activities in April, it proceeded to give outplacement administrations to every one of the impacted workers. Udayy likewise offered a severance bundle to workers, and a medical coverage bundle, as per Yadav.

It was a very difficult decision but we did it in the best way possible so everyone finds a good place. We started during the pandemic and were doing very well during the pandemic. But, after the pandemic when offline schools opened up, growth stalled and it became very expensive to get new customers and service the old ones,” she mentions.

Source: www.financialexpress.com

Saumya Yadav, a fellow benefactor of the organization, said that Udayy was confronting obstructions in growing the model of online school when the schools started reopening.

Udayy was witnessing the post-pandemic world for the first time. As the kids went back to school, we faced roadblocks in growing the original model of online, live learning. We evaluated multiple strategies and adjacent pivots. However, none of them were promising enough,” she said.

Source: entrackr.com

Udayy was established by IIT Delhi and Stanford University graduates, Yadav, Mahak Garg, and Karan Varshney. Uday joins the rundown of new companies that had terminated representatives in the primary quarter of 2022. Up until this point, the Indian start-ups have terminated in excess of 5600 workers.

Numerous tech new companies have either closed down or rebuilt tasks.

In February, ed-tech start-up Lido Learning likewise reported that it was closing down, due to comparable reasons. Last week, edtech stage FrontRow reported cutbacks as the organization went into rebuilding mode to increment efficiencies and protract its runway.

Following quite a while of hypergrowth, ed-tech firms are presently preparing for a stoppage in subsidizing, and a couple, including Unacademy and Vedantu, have conserved workers to reduce expenses.

Until now in ed-tech, Unacademy has laid off around 1,000 representatives, while Lido has closed shop in the wake of relinquishing around 150 workers. Most of late, Vedantu terminated 624 workers, referring to an intense macroeconomic scenery and difficulties from disconnected training places recovering unmistakable quality. On Monday, people group learning start-up FrontRow laid off 150 representatives of its all-out labour force of 500, due to an apparent money crunch. Aside from this, the much-advertised metaverse-based edtech fire up, Metaversity, established by previous Twitter India boss Manish Maheshwari laid off another 20 representatives last week as the organization failed to take off. Last week, the founder of Unacademy, Gaurav Munjal, whose organization let go north of 1,000 on-roll and authoritative staff as of late, informed the workers in an email that “winter is here” and that cost-cutting would be the organization’s vital concentration as subsidizing would stay scant for essentially the following 12-year and a half.

A few ed-tech firms are by and by wandering into hybrid learning models that include both on the web and disconnected learning. Nonetheless, Udayy couldn’t take advantage of that portion.

Kahoot!: A Platform, Where You Learn While You Play

How many of you really enjoyed the last lecture you attended, or you literally dozed off and lost track of time? I guess most of the answers won’t be in assertive. Well, that is true. Every one of us gets tired of listening to a monotonous speech for several hours, which also make us lose our interest to learn something new. At times to really grow our curiosity and to really nurture the young minds, we should find innovative ways to learn. We should also discover more ways to teach that crosses the boundaries of the four walls of our classroom.

The learning platform Kahoot has already made it possible. Kahoot is a game-based learning app, which allows you to learn new things through many intellectual games. You can create your own games, and especially, if you are a teacher you can make your students learn by playing over this platform. It makes students put their minds together, which also help improve their communication skills and will help them get better overall. Now, before we learn more about how this app works let us delve deeper into its history.

Kahoot Founders
Image Source: medium.com

The history behind the success of Kahoot!

The five great minds that were mainly behind the development of this application are Johan Brand, Jamie Brooker, Morten Versvik, Prof. Alf Inge Wang and Âsmund Furuseth, a Norwegian entrepreneur. The entire idea of transforming the tiresome methods of teaching to eye-catchy fun games came from Prof. Alf Inge Wang, who was from the Department of Computer Science at the Norwegian Institute of Science and Technology.

At first, multiple tests were carried out on the prototypes of the app, and the first one tested successfully was named Lecture Quiz 1.0, which was developed in 2006. The first experiment was carried out with 20 students in a classroom, where they concluded that Lecture Quiz is easy to use and entertaining. This way, the regularity of the students in the class was started to increase. Since then, four new versions of Lecture Quiz were developed, and as new updates were implemented to each one of them.

The prototype of Lecture Quiz 2.0 was much user-friendly, which implied in an increased number of students using it. On the other hand, the latest version of Kahoot, i.e. Lecture Quiz 3.0, has got a much better user-interface, helping the students in better understanding as well as help in increasing the motivation and enthusiasm to learn. This prototype was tested both inside and outside the Norwegian University of Science and Technology and received appreciation for its features.

The app was first launched in private beta in March 2013, which later was publicly released the same year in the month of September. Since then, a lot of experiments have been carried out among different groups of students, to see how it affects the majority. One of the experiments revealed that the students put more effort and concentration when it comes to learning through games than giving just a dull pen-paper test. Though a few students reported that this application is very time consuming, but overall, Kahoot became a grand success. Many such experiments were carried out to check whether the students lose motivation after a particular point or not, whether it is having a negative impact on their concentration but every outcome of these experiments was clearly in favour of Kahoot, and hence, today it has reached the apex.

The entire idea of launching this app proved advantageous to both students and teachers because it became less laborious for the teachers. This time, the students would actually put their brain together to win the learning games on Kahoot, which ultimately, meant learning new topics. The audio effects, later added to the platform, made the app even more attractive and alluring.

Where Kahoot! stands today

Johan Brand, the co-founder and the CEO of Kahoot, played a major role in converting this project to massive success. Kahoot started growing very rapidly, especially, among the young students and teachers. It, especially, captured the attention of U.S. K12 classrooms. By May 2017, the company showed statistics of 50 million active users, and currently, Kahoot! is worth $300million.

Thus, from checking the prototypes of this application among a handful of students to currently having more than 70 billion active users in 200+ countries, narrates the grand success story of Kahoot. With the help of this very platform, people are only a few clicks away from learning in a better way. Also, the idea of learning anytime, anywhere, has helped Kahoot grow at a faster pace.

In a nutshell, this application helps you learn a topic, play a Kahoot, practice and get through with it. You can also try helping out your peers, by creating your own Kahoot and sharing the link. Since the app is free, the number of users seems to increase exponentially. These small tactics on how to approach the users in a much better way have provoked the growth of Kahoot to many extents.