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Artificial Intellegence

Using Artificial Intelligence to Improve Your Gaming Experience

AI

Artificial Intelligence (AI) is a trend in the domain of computer science that has seen rapid growth over the last decade.

What is Artificial Intelligence?

Artificial intelligence is a process in which a computer program is programmed to perform an action or a series of actions, with the aim of achieving a certain goal. As stated above, the reason why AI is fast gaining popularity in our world is because it can be used to improve our lives. All computer programs have to be re-programmed periodically, as it is not possible for the computer to know all the rules and nuances of the games we play on our computers.

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In the field of Artificial Intelligence, there are many different applications that could improve our lives. The major benefit of AI is that it is able to act and react in many different situations, to ensure that the benefits are maximized and not, for example, used for illegal activities. It is important that the relevant laws and the expertise from experts in law enforcement agencies are incorporated into these processes so that there is no misuse of these machines.

Artificial intelligence in the field of education has a wide variety of applications. Applications range from improving teaching methods to enable students to learn faster and apply what they have learned effectively, and of course, it can also be used in helping teachers to develop the tools and strategies they need in order to instruct their students in a better way.

These systems can be used for just about anything a person might want. This form of technology does not only affect the academic side of education, but also has a strong impact on the recreational side.

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Artificial intelligence can be used in sports by designing sports simulations and predicting how players will perform during a match. Similarly, in educational computing, programs can be designed to tackle complex problems using specialized knowledge. They can be used in bioscience laboratories, and even in the healthcare industry, where it is necessary to be able to operate and learn on different levels at once.

The advancement of entertainment technology has brought about a new age in computing, with Artificial Intelligence now being used in the field of gaming. Games like Angry Birds and other games like that, allow users to use robots, artificial intelligence software, and other innovative tools to complete simple tasks. This leads to a brand new era in computing, where games could include all kinds of activities and even the human element to them.

Artificial intelligence in education can also be applied in more practical environments, where it is useful to take advantage of what we already know and use it in educational processes. For example, while answering quiz questions, it is easy to get the answer wrong, but by placing the appropriate question into context, we may be able to recognize the whole context of the questions and answer correctly.

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Research has proven time and again that games can be a very important task for learning. There are many games that would teach and help you learn at the same time, as well as being a fun way to pass your time. One example is the game “Pictionary” which lets you learn about vocabulary by spelling words and shapes.

Another interesting aspect of games is that it helps you improve your memory and improve your analytical skills. By incorporating this information into the environment of the game, we can transfer the benefits of learning to real-life situations and help us identify problems, or even eliminate them in our daily lives.

When playing games, a lot of the time it is the first-person perspective of the gamer that helps to unlock the content of the game, allowing them to experience the depth of the knowledge that they have obtained. Not only that, but the elements that were hidden within the graphics will also be revealed when the gamer interacts with the things around them.

Artificial intelligence is being used in many different areas, but the most exciting is still the one that can bring entertainment to the computer games we all play. Playing games will always be fun, but to enjoy them without having to think too much will be a great achievement.

What Benefits Do You Think Will Be Gained From Artificial Intelligence?

Artificial Intelligence is widely believed to be the future of robotics. Will it replace human workers? Will it make technology easier to use? Will it lead to better healthcare?

Today we are at great strides in understanding the science of artificial intelligence. It is one of the most exciting fields to explore because of the potential benefits to society.

To understand AI, we must first identify and understand machine and system intelligence. Before that, however, we must understand the notion of Intelligence.

Intelligence is really a combination of the characteristics we attribute to humans: volition, perception, reasoning, and effort. Any intelligent machine will have all of these characteristics. So if we are to define intelligence, we must first find it.

Intelligence is a valuable resource to a machine. In fact, we attribute abilities to machines that are really just characteristics and not actual capabilities.

Now that we know what we mean by intelligence, let’s focus on the potential benefits. First, it will allow for greater creative output by using one’s full potential. Second, it will allow for more output through more attention to detail and effort, which will help to enhance our world.

We must also understand the limits of Artificial Intelligence and whether or not they will progress to the point where it becomes too useful. If they advance, it may mean a reduction in the value of human labor and a reduction in the welfare of mankind. Even as it advances, however, the greatest benefit to humanity is not the creation of new technology but to improve its effectiveness in the future.

We should remember that we can’t predict what the future holds for humans and robots alike. There are plenty of unknowns to ponder.

However, it will be in our best interest to be open-minded when it comes to future technologies and how they affect mankind. Artificial Intelligence won’t provide us with better healthcare, but we should be open to the possibility.

If there are possible future dangers, then we need to be open to the possibility that there could be potential benefits to artificial intelligence. There is no risk-free area of science; that includes Artificial Intelligence.

AI has already progressed far enough to show some potential benefits. It will be up to humanity to continue the discussion on the limits and the pitfalls of this emerging technology.

It’s important to realize that we can’t predict the future and all that is beyond, but we can expect great things from Artificial Intelligence and if we embrace it, it can be a positive thing for humanity and for technology in general. AI is definitely something worth exploring.

Msi-Logo

Ready, Player One: How MSI Defined the Gaming Industry

Taiwanese technology giant Micro-Star International has a pan Asia influence and is a IT multinational headquartered in Taipei City. The company deals in the development and production of computer hardware, and related products such as desktops, motherboards, servers and graphics cards. The company is listed on the Taiwanese Stock Exchange. Founded in 1986 by five entrepreneurs, the company has since grown to command considerable market share both within and outside Taiwan.

Humble Beginnings

The founding members of the company are Joseph Hsu, Jeans Huang, Frank Lin, Kenny Yu and Henry Lu. MSI’s five founders worked for Sony before quitting and founding MSI. Sony’s downsizing in 1985 brought the group together, and they pooled in their engineering experience to create MSI in August of 1986. The company opened its first plant in Jung-He city in 1997 and three years later opened another one in Jung-He city. In a bid to raise money for expansion, MSI went public in 1998 on the Taiwanese Stock Exchange. The company found subsidiaries MSI Computer in 2000, and MSI Electronics a year later. They followed this up by opening their logistics center in Netherlands.

Early Days and Products

The company built a name for itself by developing state-of-the-art motherboards and graphic cards. FUNTORO, which is a subsidiary to MSI took shape in 2008 as a wing of the company focusing on vehicle infotainment system. That wing now manufactures multimedia peripherals, vehicle infotainment systems and even Autonomous Mobility Robots. During their early years, MSI mainly focused on the design of motherboards and auxiliary cards. That same year, they hit the market with the world’s first over-clockable 286 motherboard.

Three years later, they introduced their 486 motherboard; following it up four years later with a 586 and then a Dual Pentium motherboard. In 1997, MSI launched their Pentium II-based motherboard and MMX, their first graphics card. They upgraded to a Bluetooth and WLAN motherboard in 2002. In 2002, they came out with a set-top box, in 2003, a Pen Tablet and a year later launched a Notebook. They followed this up with an Ultra Slim Notebook and All-in-One PC in 2009.

Aggressive Expansion

The founding five began operations in New Taipei before expanding to Mainland China. The first step of the expansion came in 2000, in the form of setting up a factory in Shenzhen. The company then established a Research and Development facility in Kunshan the next year. Since then, MSI has expanded and now provides services in North America, Central and South America, Europe and Australia.

The company also famously hosts the international gaming event called MSI Masters Gaming Arena or MSI Beat IT. The event began way back in 2010, culminating with Evil Geniuses winning the trophy. The company is headquartered in Zhonghe District, while most of the manufacturing takes place in factories spread all over Taiwan. As a part of their aggressive expansion, the company also owns offices in Europe, Australia and South Africa. They now boast of having a presence in more than 120 countries, across both the Americas, Europe, Asia Pacific and Africa.

Entering the Gaming Industry

However, the biggest change came in 2008, when they entered the PC gaming market by launching and sponsoring Fnatic. Their gaming series featured desktops, graphic cards and gaming peripherals which quickly captured the market. They partnered with Tobii in 2015 to design and develop eye-tracking gaming laptops. A year later, they collaborated with HTC to create Virtual Reality experiences. They got into the field of Content Creation in 2018 by launching creator-centric laptops.

Achievements and Further Growth of MSI

MSI ended 2008 within the top 20 of the best Taiwanese Global Brands and followed it up three years later by coming in at number one. By 2013, MSI had been awarded the honour of Taiwan Excellence for fifteen straight years. They were also ranked four on a global list of the best laptops in the world in 2015. Thanks to all these achievements their global market share increased rapidly, and by 2016, they had become the largest gaming laptop supplier.

Virtual Reality

Virtual reality, experiencing a parallel world altogether

We, especially as kids dreamt of exploring so many strange places. The scene from those video games, space movies and especially the animated world in kid’s television shows fascinated us. Back then, we did know very little about animation and boons of technology. But, eventually we grew up and so did science. Have you ever thought, if a Virtual Reality world can be formed in a desktop screen then why not around us? Because every video games, animated movies are based on the manipulation of visual and auditory sensors.

This gave rise to the term ‘Virtual Reality’ where one can be virtually present in a different world and interact. The work on the acreage of virtual reality started a long time ago. The concept of virtual or artificial reality was introduced in the early 1900s. But, everything was proposed in the form of theory or an artistic form. It was all a perspective back then. The real man who is behind converting this literature to true visual illustrations is Jaron Lanier. He is a world-famous computer scientist along with being a man who admires art in the form of music.

What is Virtual Reality?

Virtual Reality can be solely described as visual illustrations along with the auditory system. The main feature of virtual reality is audio and video feedback systems. Today, it can be best described using virtual reality headsets along with a head-mounted display. Once you put it on, it gives an experience of a real-world with 3-D animations where you can walk and interact with other creatures. A virtual reality environment can also be made using large screens. It is often shown in movies that an entire room is converted to a different environment where the illustrations are reflected on those screens.

Virtual Reality has hugely developed in all these years. It has mainly contributed to the gaming industry, education and also in military training. Before Lanier stepped into this domain of technology, some theory and primitive research works were carried out by Morton Heilig (1950), Ivan Sutherland and Bob Sproull (1968) and David Em (1977).

Researches on how to navigate the virtual world were carried out in NASA’s Jet Propulsion Laboratory in the early 1980s. It was in 1985 that Lanier founded a company for virtual reality products and pioneered it.

Jaron Lanier

Born into a Jewish family in 1960, Lanier grew up in New Mexico. He lost his mother in a car accident when he was nine. Lanier didn’t belong to a privileged family and spent his early childhood living in tents. He was a highly brilliant student and hence got enrolled in New Mexico State University at the age of thirteen. Eventually, he started doing a project funded by the National Science Foundation and it introduced him to computer programming.

In 1983, Lanier started working for Atari (an American video game developing company) and later focused more on learning virtual programming language.
In 1985, Lanier finally founded his own company, VPL Research devoted to virtual reality. But, the business failed terribly after a couple of years and he was bankrupted. The company was finally acquired by Sun Microsystems in 1999.

Lanier played his role as chief scientist of Advanced Networks and Services (a non-profit organization), a visiting scientist at Silicon Graphics and a visiting scholar at Columbia University. Lanier, along with carrying out his research, nurtured his artistic part as well. He is a visiting artist at New York University.

Virtual Reality in the 21st century

A lot of development took place after Lanier introduced to the world of virtual reality. Many video game companies like Sega introduced VR headsets for their game series. In 2007, Google added a new feature, Street View in their maps which gave a panoramic visual effect. In 2010, the prototype of Oculus Rift was created which came with a new feature of rotational tracking. It was the first of its kind in the market which was later acquired by Facebook for $3 billion.

In 2013, Valve Corporation introduced new VR products in the market that provided a smear-free and lag-free display. In the next year, Sony launched VR headsets for Play Station 4. Within the next couple of years, companies like Microsoft, Samsung, Apple, Google, Sony etc grabbed the VR market. Research is still ongoing on how to make a better user interface, more viable, 360-degree interactive photography, better motion controllers etc.

Counter strike

Counter-strike, celebrating 20-years of video shooter games

The teenage days are sorely missed when we sat for hours in front of the desktop and played video games. Our generation surely had a craze for video games over today’s obsession with social media. Over the past decade, the world of gaming has gone through a lot of changes. But, there are still some games that bring back the nostalgia among us.

Counter-Strike celebrated its video gaming twenty years anniversary this year. The series was first launched in 1999 only for Windows OS. The first game was created when a couple of university students brainstormed to create something unique. The series of these shooter video games are very popular among the kids. The major developers of Counter-Strike are Minh Le and Jess Cliffe.

Minh Le

Born into a family in Vietnam, Le immigrated to Canada at a very young age. He went to Simon Fraser University and acquired a Bachelor’s degree in Computer Science. Le showed interest in software development, 3-D animation, graphic designing and gradually delved into the gaming world.

He created his first mod, NAVY SEALs in 1996 followed by Action Quake 2. While developing Action Quake, Le came across Cliffe and got the idea of Counter-Strike. Counter-Strike was developed as a mod for Half-Life and the beta version was first released in June 1996.

Jess Cliffe

Cliffe completed his education from Virginia Polytechnic Institute and State University. He is a reputed gaming website designer and gained popularity after co-creating Counter-Strike. In 1997, Cliffe designed a gaming website called Jedi Knight Multiplayer Addon Group. After a year, Cliffe started working on the website for Action Quake 2 and came in touch with Le. Eventually, Cliffe and Le became a team and worked hard to launch Counter-Strike.

Within a year, after launching the fourth beta version of the game, Counter-Strike was acquired by Valve Corporation. Valve Corporation is the owner of Half-Life. Along with buying the game, they hired the two developers as well.

History of Counter-Strike

Counter-Strike is all about first-person shooting games and over these twenty years the uniqueness is still conserved. The game has powerful weapons, that is, guns creating a more attracted animation for the shooters. Counter-Strike game provided a more realistic gaming environment and implemented specific patterns for shooting. Le, in one of his interview, said that it is more about the code of the game than Photoshop.

The developers didn’t have anything specific in mind to where to take Counter-Strike. That is basically the advantage of open source and hence welcoming new concepts and ideas. Both the developers wanted to make a strong game community and hence none of the levels was pre-decided. Gamers from the community built them, submitted them and the best one would be picked up as the new version.

New Versions

After Valve acquired Counter-Strike, the game was re-launched in 2000. Since then a lot of new versions have been released. Soon after this release, Counter-Strike: Source was released which used the source engine of Half-Life 2. A lot of modifications came into play which to some extent created a gap between the two generation players.

To cool down the virtually heated up situation for bringing modifications, both Le and Cliffe tried hard to bring balance. They made some changes related to weapons in the games but the strategy backfired terribly. After a few months of experimentation, the developers had to remove DWP (Dynamic Weapon Pricing) from the games.

After a huge gap of four years, a new version of the game, Counter-Strike: Global Offensive was released. And, this time it was released for Windows, PlayStation 3, OS X and Xbox 360.

The current era

The community of Counter-Strike is growing bigger and stronger every day. Currently, the community consists of around 600,000 players and it’s definitely not going down in the near future. With modifications being added continuously, competitive gaming is also getting more popular. In 2011, the Counter-Strike series sold around 25 million copies of the game.

SeparatorThe community of Counter-Strike is growing bigger and stronger every day. Currently, the community consists of around 600,000 players and it’s definitely not going down in the near future. With modifications being added continuously, competitive gaming is also getting more popular. In 2011, the Counter-Strike series sold around 25 million copies of the game.

Witnessing the popularity of competitive gaming, some organizations like IEM (Intel Extreme Masters) started hosting big Counter-Strike tournaments. And, big means literally a generous amount of prize money like $130,000. These tournaments attracted more gamers and Counter-Strike finally went outside the European markets. With this remarkable amount of success, the future of Counter-Strike is truly unpredictable.

Microsoft Reveals its Xbox Scarlett Project at the Briefing Prior to E3 2019

One day to go for the Electronic Entertainment Expo 2019, and Microsoft has already given some hints on the products, it is going to showcase at the event, especially, its latest Xbox console. This time one of its biggest rivals, Sony, is not even appearing at the event, which has made the company even more excited. But Sony is not the only rival for the company this time, and Google‘s Stadia is also here to give Microsoft a great competition.

Microsoft Xbox
Image Source: techradar.com

This year’s E3 event is quite special for the company as it will be introducing a next-generation Xbox video game console by the codename, Project Scarlett, at the event. The game is forty times better at performance than its previous versions and has been developed by the same team which developed Xbox One.

This new Xbox machine possesses newly developed custom Zen 2-based processor CPU and will have real-time ray tracing for more genuine graphics. The machine will render the variable refresh rates as high as 120 frames per second. It is also incorporated with GDDR6 memory as well as GPU (Navi graphics processing unit) from Advanced Micro Devices. There will also be an SSD in the machine that will reduce the screen loading time.

Since the company has brought the cloud to the gaming, Scarlett will provide the support for multiplayer gaming through streaming and will also support the other gaming platforms. Also, it will continue to support thousands of Xbox games from previous generations through the cloud.

During the briefing prior to E3 event, Phil Spencer, head of Microsoft’s Xbox, said, “Project Scarlett is the foundation of our future in consoles and the formation of our future in the cloud. Consoles should be designed, built and optimised for one thing and one thing only: gaming.”

According to Microsoft, the company will be launching the new Scarlett Xbox during the holidays of 2020.

Along with Scarlett, Microsoft’s streaming service has also been much awaited. The company has revealed that it will release the streaming service in coming October. The streaming service will allow the players to connect their consoles to the Xbox Cloud and explore thousands of games through it. The console can be connected to the Xbox Cloud from any place and through any internet connection.

At its two hours conference, Microsoft also announced 60 new games, among which 14 are from its own Xbox Studio team.

New Super Mario Bros U Deluxe Pre-load Live on Switch eShop

super mario bros
Image Source: nintendo.co

Nintendo is still prepping for the new Super Mario Bros. U Deluxe launch, which is set to be in January 2019, and besides, it made the pre-load of the game already available on the Nintendo Switch eShop for the Switch console. The company has also revealed a bit of information regarding the game, that is enough to make the Mario lovers be more excited about it.

The new Super Mario Bros. U Deluxe is very much similar to the Wii U game that was released back in 2012 but with few enhancements. With the updated graphics the game, this time, will include the New Super Luigi U, raising the difficulty level for the gamers.

For the gamers in the United Kingdom, the game is full price at £49.99, same as the Wii U port game Mario Kart 8 Deluxe, and for the U.S. players, the full price is set at $59.99. The gamers need to have a 2.5 GB space on their Switch console to run this new game, just around 100MB more than New Super Mario Bros. U and New Super Luigi U combined, on Wii U.

The game will be released in languages including Japanese, English, Spanish, French, German, Italian, Dutch, Portuguese, Russian, Korean, and Chinese languages. For the online subscribers, the game will also have the cloud save data support and can be played in all TV, handheld, and tabletop modes.

For encouraging the pre-order of the game digitally, Nintendo has offered double Gold Coins on the early purchases. Usually, the offer includes a 5% of the price back in Gold Coins, but this time the buyers will get 10%; providing the buyers with an acceptable reason to get the game early.