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local motors

Jay Rogers : The Founder of Local Motors and Inventor of First 3D Printed Electric Car

There have been startups based on daily needs and also on the pain points people go through every day. But sometimes, it is the question of life and death, and the safety of people. There are many such examples of startups that are inspired by the people’s safety, and one such startup is Local Motors, that have a great story behind it.

Local Motors was founded by Jay Rogers in 2007 and have its headquarters situated at Phoenix, Arizona. Local Motors is a car manufacturing company that builds its autonomous cars with the help crowdsourcing.

Before starting up Local Motors, Rogers was a Marine in the US navy. But even before that, he was a confused young lad, who did not have any idea what would be the best career choice for him. He graduated from Princeton University with a degree in banking and was about to opt for an MBA for his post-graduation when he met a fellow from the same MBA batch, who had also been a marine.

Jay Rogers Local Motors
Image Source: zimbio.com

Influenced by that person, Rogers, in 1999, joined the U.S. Marine Corps. He served as a marine for seven long years and went through random experiences. He was posted in locations, including Iraq. In 2004, when he was appointed in Iraq, he lost one of his fellow officer and friend, Brent Morel while riding a Humvee. Rogers found it stupid to deploy a Humvee in Iraq as the vehicle have a heavy engine. Again in next couple of years, he lost his another friend due to the failed landing of a Boeing Vertol CH-46 Sea Knight helicopter.

These incidents hit Rogers hard, as he found out that these two vehicles were the best vehicles built in America. Still, these were not smart enough to save human lives. After seven years of his service as a marine, Rogers returned to complete a degree in business from the Harvard University, to give a direction to his new startup that was inspired by the sad incidents happened in his life. He wanted to start a company that would create smart vehicles to help people with their needs.

Rogers studied the business models of various car manufacturing companies, and what they all were doing was not customer-focused. He had a different approach, through which he wanted to build customer-oriented vehicles. So he thought of building a unique open-source micro-factory for rapid manufacturing.

But without investments, it was not possible to build a company, and then the products. So he approached the investors from the silicon valley, but for his disappointment people were more interested in investing their money in the already famous companies like Tesla. But without losing hope, Rogers raised a $10 million with the help of his family, friends and a few investors.

But the amount was not sufficient for both designing and developing the product. But Rogers again came with a unique solution. He opted for crowdsourcing the design concept for the company’s first product, offering $20,000 for the winner. An art student won the competition, and in 2009, based on the same design, Rogers launched the Rally Fighter, the first Local Motors product and a souped-up, fibreglass-chassis dune buggy made to run in the desert. The car was a massive success. A total of 20 units of this desert crawler was sold in the same year.

Since the launch of Rally Fighter, the basic business model of the company includes designing, engineering and manufacturing of automobiles open source, such that the designers are welcomed to submit their designs, and the community votes and selects the winners. Even though a single winner is chosen for the design, the community members can suggest improvements for the same. For Rally Fighter only, 35000 designs had been submitted by designers.

Rally Fighter was a giant desert truck, so now Rogers wanted something that would be suitable for the general public. On the arrival of the 3D printers in 2014, he opened a challenge for the Local Motors’ employees as well as for the community members to make the world’s first drivable 3D-printed automobile. 200 designers participated in the challenge, and Strati became the world’s first 3D printed electric car. The car was manufactured in 44 hours and in front of a live audience at the International Manufacturing Technology Show in McCormick Place, Chicago.

Though the car was not powerful enough, it set new technology standards. It gave Rogers the confidence of building something new. A few months later, Local Motors was invited to Berlin’s Urban Mobility Challenge, to build an emission-free minibus. Again Rogers notified all its 200,000 in the community for the designs for a $20,000 top prize. The design of a 24-year-old Colombian industrial engineer, Edgar Sarmiento, was finalised for the challenge and Olli was manufactured. The 8 to 12 seater minibus, Olli, was manufactured in the partnership with IBM.

Olli was demonstrated on Facebook Live of Berlin’s Urban Mobility Challenge. People were quite impressed with the design and the capabilities of the vehicle. So the company received $1 billion in financing from Florida-based Elite Transportation Services (ETS) for Olli. The company also received funding of $20 million from Texas-based Xcelerate.

The company is looking forward to embedding the autonomous driving and artificial intelligence to the new models of Olli. For bringing the new technologies to Local Motors, the company has partnered with International Business Machines Corp.’s Watson program for artificial intelligence and also with Robotic Research LLC.

Currently, Jay Rogers is serving the company as the CEO.

Weebly

The Founding Story of Weebly : The Website Hosting and Building Interface

There have been many cases when people created wondrous things without knowing its worth. Though they want to accomplish a goal, they don’t have the idea that of the impact of their end product. They just keep working to get the product, and at the end, when the product is ready, it transforms their whole lives. One appropriate example of the same is none other than Weebly. Three college students, Dave Rusenko, Chris Fanini, and Dan Veltri, founded Weebly as a college project in 2006, and now, it is one of the most popular website building platforms.

Rusenko and Fanini were friends and met Veltri at the Pennsylvania State University. The university required every student to maintain an online profile. So one of Rusensko’s friend, who was a non-computer student, asked him to help her out with building her website for the astronomy class. While he was helping her, he figured out that many people need a website, but don’t have the skill to build one. This incident led him to think of developing a software that would help people, who did not know how to code, build a whole website.

Rusensko wrote the first line of code for the software, Weebly, as his college project, and Fanini and Veltri also joined in. In 2006, they completed a basic product and represented the same in a tech gathering of 1000 people. But for their disappointment, the CEO who was leading the gathering called the software “the worst idea” over the mic. This was heartbreaking for the three, but they kept the belief in their product, as it was a fact that not many people were into coding and ultimately, needed a website.

After the successful release of the invitational beta of the software in January 2006, in six months, they launched the official private-beta of the software. The next year in January, they took the software to Y Combinator’s winter startup program in Silicon Valley, California. Even though they were the last to apply, their idea had the potential that they got the entry. After getting selected in for the program, the three started working full-time on the software. The next year, they included a new editing interface named “what-you-see-is-what-you-get” to the software. They also raised a US$650,000 funding the same year.

Weebly now was a company, and they had to monetise the software. For that, they introduced the Pro accounts for the users, and also, included AdSense to the platform. In 2009, they also added support for editing the HTML and CSS to Weebly software. In 2013, the company hosted the C series funding, which helped them raise another $35 million. Companies, like Sequoia Capital and Tencent Holdings Ltd., also became the investment partner of Weebly. Till the time, the company had joined 80 employees to its work fleet.

In 2016, the company started working to add support for building an eCommerce website to the software, including the support for online payments through PayPal, Stripe or Authorize.net. It also included features to help people promote their brand, like Facebook Ad creator, integrated email marketing, and lead capture, etc. The platform offers support for 15 different languages, including English, Chinese, Japanese, Russian, Spanish, German, etc.

In 2018, Square acquired Weebly for a massive $365 million in cash and stock.

The website builder provides the users with multiple feature-rich options, such that they can create a multi-function website in minutes. Today, the very platform also provides hosting service where the users can get domain name including .weebly.com, .com, .net, .org, .co, .info, or .us. In the past 12 years, the company has earned over 45 million customers.

In 2007, Weebly was among the 50 Best Websites of 2007 by TIME Magazine. The CEO and co-founder of Weebly, David Rusenko, got a place in the Forbes’ list of “30 Under 30” in 2011.

Fleet Space

Flavia Tata Nardini : Fleet Space Founder and a Pioneer in the Emerging Australian Space Industry

Today, everything is about connections; not the human connection, but the connection of humans through the internet. The Internet has transformed the world in less than the world had in the past 20 centuries. People just need their smartphone, and they can accomplish most of their daily routine work in a few swipes. Despite such advancement in human life, an aerospace engineer from Australia, Flavia Tata Nardini, does not want to stop here. She wants to create a network in the space, such that there will be no earthly object without an internet connection. Whether it is the students in the classroom or the tree in the forest, everything connected. The founder of Fleet Space Technologies has been developing satellites since she was a teen, and now, she is entirely focussing on the space as well as connecting the IoT devices.

Early Life and Career

Nardini was born into an engineer’s family in Rome, Italy. With a dream of becoming an astronaut, she completed a bachelor degree in aerospace engineering from University La Sapienza, Rome. She then completed a master’s degree in space engineering from the same university. In her late teens, she bagged an internship job at European Space Agency in The Netherlands, where she worked on the rocket propulsion technology.

In July 2009, she joined another company named TNO in The Netherlands, where she worked in various roles for four years, including propulsion design and test engineer as well as a product manager. Later, she even moved to Qatar to work with another space agency, where she sent nanosatellites to space.

Flavia Nardini founder Fleet Space
Image Source: amazon.com

Later, she moved to Adelaide, South Australia, to live with her partner (now husband) in 2014. Qualified with a lot of experience in space activities, it became tough for Nardini to find a job, as there was only one space startup back then. And having kids, she could not work in the defence, either. So, along with one of her future Fleet Space partner, Matt Pearson, she founded an educational startup named Launchbox. Under this startup, the two of the co-founders started teaching little kids about space and nanosatellites. Under the program, they even built CubeSat satellite using 3D printed components and launched them to the stratosphere.

Founding Fleet Space

While working for Launchbox, the two of the co-founders realised that they could also build a new space startup for connecting the IoT devices. Since no space agencies were working in Australia, founding one seemed a good idea to them. Hence in 2015, they, along with another aerospace engineer, Dr Matthew Tetlow, co-founded Fleet Space.

Fleet Space aims to create a network of nanosatellites around the earth, such that it can provide internet access to every person on earth for cheaper prices. The increase in the interconnection through the internet will make every single task accessible through a smartphone. For now, the company target is to connect 7.5 billion IoT devices on earth with the help of nanosatellites by 2020.

Partnerships and Fundings

Fleet Space has got the Australian as well the US government on board for the development process. Private companies like SpaceX has also partnered with the company to fulfil the goal. The French space agency CNES has also taken an initiative to help Fleet Space get the financial backing, and will be tracking and supporting the satellites built by Fleet Space. The company raised a $5m in Series A capital from Blackbird Ventures and Atlassian.

At the time Nardini founded the company, there was only one space startup in Australia. But with the success of Fleet Space, other budding entrepreneurs have also stepped into the same technology, and there are over 260 new startups that are working in the field of space research. In fact, the Australian government also announced in 2017 that it will be building the national space agency for Australia.

In September 2019, the company raised $7.35 million in the Series B funding led by Momenta Ventures and Horizons Ventures. Till now, Fleet has placed four CubeSat-class satellites in orbit and plans to send more satellites to the space to fulfil the demands.

Nardini’s love for space and satellites proves that the sky is the limit for her. She is an inspiring woman and a true example of women empowerment.

Reach Robotics

Silas Adekunle : The Founder of AR Robot Maker ‘Reach Robotics’

It is quite obvious to think that the world’s first gaming robot has been developed by a teen from the U.S., maybe from Japan, or even China, but in our imagination, Africa, and then Nigeria is way behind in this contrast. But would you believe if we tell you that this very robot does exist, and the inventor of the same does not belong to any of the developed nations, but Nigeria? Yes, a young lad, Silas Adekunle, of Nigerian descent is the developer of the world’s first gaming robot.

Early Life

Silas Adekunle was born in Lagos, Nigeria where he spent initial ten years of his life. He was always curious about technology, but due to lack of resources, could not get access to it. But when he turned ten, his parents moved to the UK, and he got the chance to know more about it. He had the desire to learn but had to pace up his learning process due to cultural shock. But soon, he was able to get among one of the bright students in his school.

After completing his school education, he joined the University of the West of England, Bristol to complete a bachelor’s degree in robotics and opted for C++. But it was before joining the university, that he had already started learning to code and do experiments with robots through YouTube and other online tutorials. Because of his knowledge about robotics, he became the team leader of the Robotics in Schools programme of the university. This programme targetted the students with a promising performance in the field of science, technology, engineering and mathematics. This was the turning point of Adekunle’s life, as he got to learn more about the subject he loved.

Finding the Passion

Silas Adekunle
Image Source: owler.com

Besides going to college, he opted for a part-time teaching job, where eventually, he started teaching the kids about robotics using his robotic kits, he was using. But soon, he realised that the kids used to lose their interest in robots as soon as they know completely about it.

While teaching the kids, he conceived the idea of Reaching Robotics, a program to teach kids robotics, built in a more innovative way. The concept was to build robots with gamification. He pitched the idea in front of the university and Princes’ Trust. Adekunle always knew he wanted a career in robotics and had made some entrepreneurial plans as well. As he was always in love with motion, he decided to build a consumer product based on it.

Founding Reach Robotics

Inspired by the already existing pet robots, Adekunle started working on a robot that would also express emotions and be a character from a game. In 2013, he met Christopher Beck, who was studying for his PhD in computer science, and John Rees, a robotics expert and engineering consultant. Both joined Adekunle for the development of the robot. Next thing they did was founding Reach Robots.

It took the three of them to create their and the world’s first gaming robot named Mekamon total two years. Mekamon is a gaming robot using which a player can play the game through its Android or iOS phone. The robot has got sensors to sense the obstacles and can easily identify things around it. The robot is a combination of gaming mechanics and augmented reality.

Receiving the Funding and New Partnerships

Silas Adekunle pitched his idea of gamified robots in front of a few capitalists and was able to raise $10M in total, including pre-seed and seed funding. Later, he also launched an educational branch of the firm with the name Reach Edu. The company also launched an app that teaches the children robotics and coding. The Reach Robotics product Mekamon was influencing enough that it also got Apple onboard to sign an agreement with the company in 2017. According to the agreement, Apple is the official retailer of the robot and sells the product in both the US and the UK markets.

Today, Reach Robotics is one of the leading robot makers that make use of AI and AR for the development of their robots. For his development works, Adekunle has been awarded a few famous awards. He was named to the Financial Times’ list of the ‘Top 100 minority ethnic leaders in technology in November 2018. He was also in the list of Forbe’s 30 Under 30 list. UWE Bristol also awarded him an Honorary Degree of Doctor of Technology to recognise his contribution to the student entrepreneurship and technology development.

Graphcore

Simon Knowles : A Pioneering Engineer in the Field of AI-ML

In the 21st century, Artificial Intelligence and Machine Learning have spread a cloak of mystique around the world that no one wants to drop off. Today, the prime area of learning, research and improvement have been revolving around these two things which so far seems to the two most important and necessary development of science.

With science already bringing a new wave of inventions to the shore of computation, Simon Knowles is ruling the world with his idea of creating chips for AI and ML which will make the computer’s brain work more like a human’s brain.

Simon Knowles is a famous entrepreneur and an engineer who is the co-founder of Graphcore, a semiconductor company that he founded along with Nigel Toon. Knowles’s main aim is to create an IPU (Intelligence Processing Unit) that can allow humans to explore the scope of AI more freely and not just scraping the surface.

Education and Early Career of Knowles

Simon Knowles
Image Source: http://scaledml.org

Simon Knowles graduated with a degree in Electrical Engineering from the University of Cambridge. After graduating, he went to study early neural networks at a UK government research lab.

He co-founded his first start-up, Element 14, a wireless processor developing company in the 1990s, which came under the acquisition of Broadcom Inc. in 2000. He sold the company for $640 million and co-founded his second start-up, Icera, in partnership with Toon. The company was established for mobile chip making in 2002, which later was acquired by Nvidia for $436 million.

The Idea of Graphcore

After selling Icera to Nvidia Corp. in 2002, both the co-founders were trying to settle on one single idea, which could be their next field of research or next chance to make billions. Not being able to make a choice, Knowles decided to attend the series of lectures at Cambridge University. One day, he attended the presentation of Steve Young, a Cambridge professor of the Information Technology department, who was elaborating the limits of computational dialogue systems. Young is also known to invent a speech processing service which is now used in Siri.

While Knowles listened to Young’s speech, the former asked him multiple questions about numerical precision and energy efficiency. But, it seemed like Knowles’s questions were out of the field for Young, but that is where Knowles’s interest was stuck as he wanted to invent something instead of just swallowing the lump of information.

Few days after the lecture, Young contacted Knowles to tell him that his students found out that they were using 64 bits of data for one single calculation. They realized that this can be replaced by 8 bits data per calculation, as Knowles suggested in the lecture, which will save the energy that is consumed before. But the calculations won’t be that precise. Well, Knowles said that was his entire idea to manipulate the brain of the computer and make it more human-like. Knowles, in one of his interviews, said that if they could build this kind of processor, the performance factor will be increased by one thousand.

Everyone including, Young and Toon, was very impressed with his idea, and hence, Knowles and Toon decided to found Graphcore, to build this new kind of IPU. They started raising capital from 2013 and were finally able to launch Graphcore in 2016.

Success of Graphcore

After carrying out thorough research, for three years, to create energy-efficient and a cost-efficient chip, that can harness all the power at one single time, but uses less energy than a GPU, they designed a chip with 1,216 processor cores with 24 billion transistors. This chip was manufactured in 2018 and turns out, it was able to detect 10,000 different images per second.

The company is still working on these chips and making it recognize more complex data and not just simple objects. Knowles’s main goal is to provide the machine with lots of data, and the machine should find out a way to complete the given task. Knowles’s dream to make machines behave human-like is bringing a new era, an era of Artificial Intelligence.

The first funding round of Graphcore was led by Robert Bosch Venture Capital in 2016, followed by a round B funding in 2017 by Atomico, and a few months later, by Sequoia Capital. In 2018, Graphcore raised $200 million in series D funding from investors like Dell, Microsoft and Samsung, which resulted in its net worth to $1.7 billion in December 2018. The company also announced that it might hit $50 million revenue this year.

Graphcore also provides server blueprints to many big companies to guide them on how they should manufacture next-generation computers.

FetchMe Wishes

FetchMe Wishes : The Story of Two Delhi University Students, Who Developed Capital’s First Day Delivery Service

FetchMe Wishes is a Delhi based startup which provides on-demand delivery services. It is a platform which allows customers to order anything from anywhere across Delhi NCR. From stationaries to food items, and sanitary to cosmetics; it can deliver it all right at your doorstep within minutes. Apart from this, the startup caters to big business houses and food outlets as well as provides them with many perks like the freedom to expand their reach, save money and maintain a smaller fleet size by outsourcing their deliveries.

The Co-founders

Pranav Gupta and Vaibhav Dara are the co-founders of FetchMe Wishes Pvt. Ltd. Being a commerce student in class 12th, Pranav Gupta still chose Statistics Honours over other mainstream subjects, owing to his love for numbers.

However, the reality of this course was far different from what he had expected. As a result, he lost interest in the subject and fell behind everyone in the batch. Feeling pressurized by this sudden turn and change in the events, he started exploring different ideas, and one day, decided that he wanted to do something of his own.

Founding FetchMe Wishes

FetchMe Wishes Founder

Soon, the time came for Pranav’s sister’s marriage, and he also had his semester exams. Being an only sibling, he was given a lot of responsibilities. On the other hand, he was merely passing in his previous semesters. It was then that he got the idea of FetchMe, a startup that would make people’s lives easier and help them in completing their errands and deliveries.

Pranav looked upon it as an opportunity and brainstormed the idea with his best friend Vaibhav. Vaibhav Dara is currently pursuing mechanical engineering from Delhi Technological University and has the same core beliefs as Pranav when it comes to doing business. It was in June 2018 when both of them shook hands and made FetchMe happen.

Within ten months of FetchMe’s inception, it has already made over one lac+ social media impressions and has a customer retention rate of more than 80%. Major areas that FetchMe is covering in Delhi NCR as of now are East and North Delhi with some parts of Indirapuram and Noida as well. FetchMe has been able to create a fleet size of over 25 people with ten fixed employees and fifteen freelancers.

The Accomplishments

On average, they have more than a hundred orders per day and revenue of over 1.7 lacks per month. FetchMe follows different pricing policies as per the need of its clients. Normally, the charges are INR 40 for the first 3 kilometres and INR 9 per kilometre thereafter, along with some nominal waiting charges, if applicable. They also have special prices for businesses collaborating with them, and those charges vary from INR 25-80 depending upon the number and distance of each delivery. They have already collaborated with over ten such businesses, and their B2B collaborations are growing at a whopping rate of 25% each month.

Recently, FetchMe was able to secure a private investment of 12.5 lakh for 5% of its equity valuing the company’s net worth at INR 2.5 crores.

How it Works

The working is very easy. You can either call, Whatsapp or place an order by visiting their website and click on the order now button. After that, you will be showcased 4 options to select and when you select an option, you will be redirected to a window, where you can give your exact order details and provide them with the correct pickup and drop address. After providing the details you will be given an option to calculate the fare, and once you are good to go with the price, you can then proceed with the payment and review different payment options. For payment, they have various options for online payment like a Credit card, Debit card, PayTm, and other mobile wallets. Along with that, they also provide Cash on Delivery option to their customers.