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Annasha

Annasha Dey is an NIT student, who apart from studying engineering is also a content writer. She has a great interest in photography, writing, reading novels, and travelling as well. She is a foodie who loves socializing and hanging out with her friends. She is also a trained Kathak dancer and a big fashion enthusiast. Dey also loves watching TV series, which includes F.R.I.E.N.D.S. and Big Bang Theory. To be a better writer she prefers to read more

Kahoot!: A Platform, Where You Learn While You Play

How many of you really enjoyed the last lecture you attended, or you literally dozed off and lost track of time? I guess most of the answers won’t be in assertive. Well, that is true. Every one of us gets tired of listening to a monotonous speech for several hours, which also make us lose our interest to learn something new. At times to really grow our curiosity and to really nurture the young minds, we should find innovative ways to learn. We should also discover more ways to teach that crosses the boundaries of the four walls of our classroom.

The learning platform Kahoot has already made it possible. Kahoot is a game-based learning app, which allows you to learn new things through many intellectual games. You can create your own games, and especially, if you are a teacher you can make your students learn by playing over this platform. It makes students put their minds together, which also help improve their communication skills and will help them get better overall. Now, before we learn more about how this app works let us delve deeper into its history.

Kahoot Founders
Image Source: medium.com

The history behind the success of Kahoot!

The five great minds that were mainly behind the development of this application are Johan Brand, Jamie Brooker, Morten Versvik, Prof. Alf Inge Wang and Âsmund Furuseth, a Norwegian entrepreneur. The entire idea of transforming the tiresome methods of teaching to eye-catchy fun games came from Prof. Alf Inge Wang, who was from the Department of Computer Science at the Norwegian Institute of Science and Technology.

At first, multiple tests were carried out on the prototypes of the app, and the first one tested successfully was named Lecture Quiz 1.0, which was developed in 2006. The first experiment was carried out with 20 students in a classroom, where they concluded that Lecture Quiz is easy to use and entertaining. This way, the regularity of the students in the class was started to increase. Since then, four new versions of Lecture Quiz were developed, and as new updates were implemented to each one of them.

The prototype of Lecture Quiz 2.0 was much user-friendly, which implied in an increased number of students using it. On the other hand, the latest version of Kahoot, i.e. Lecture Quiz 3.0, has got a much better user-interface, helping the students in better understanding as well as help in increasing the motivation and enthusiasm to learn. This prototype was tested both inside and outside the Norwegian University of Science and Technology and received appreciation for its features.

The app was first launched in private beta in March 2013, which later was publicly released the same year in the month of September. Since then, a lot of experiments have been carried out among different groups of students, to see how it affects the majority. One of the experiments revealed that the students put more effort and concentration when it comes to learning through games than giving just a dull pen-paper test. Though a few students reported that this application is very time consuming, but overall, Kahoot became a grand success. Many such experiments were carried out to check whether the students lose motivation after a particular point or not, whether it is having a negative impact on their concentration but every outcome of these experiments was clearly in favour of Kahoot, and hence, today it has reached the apex.

The entire idea of launching this app proved advantageous to both students and teachers because it became less laborious for the teachers. This time, the students would actually put their brain together to win the learning games on Kahoot, which ultimately, meant learning new topics. The audio effects, later added to the platform, made the app even more attractive and alluring.

Where Kahoot! stands today

Johan Brand, the co-founder and the CEO of Kahoot, played a major role in converting this project to massive success. Kahoot started growing very rapidly, especially, among the young students and teachers. It, especially, captured the attention of U.S. K12 classrooms. By May 2017, the company showed statistics of 50 million active users, and currently, Kahoot! is worth $300million.

Thus, from checking the prototypes of this application among a handful of students to currently having more than 70 billion active users in 200+ countries, narrates the grand success story of Kahoot. With the help of this very platform, people are only a few clicks away from learning in a better way. Also, the idea of learning anytime, anywhere, has helped Kahoot grow at a faster pace.

In a nutshell, this application helps you learn a topic, play a Kahoot, practice and get through with it. You can also try helping out your peers, by creating your own Kahoot and sharing the link. Since the app is free, the number of users seems to increase exponentially. These small tactics on how to approach the users in a much better way have provoked the growth of Kahoot to many extents.

Sennheiser Electronic: A Revolutionary Change in the World of Audio

It is no wonder that earphones and wireless headsets have become such an integral part of our lives. Whether travelling on public transport and trying to avoid the unwanted noise or taking a long walk all alone, we always manage to carry one of these viable inventions. But with time we all expect some advancement of products especially when it comes down to gadgets.

Sennheiser Electronic is one such company which specializes in the production of far-ranging audio streaming products with latest designs and flawless modifications. The company mainly focuses on producing headphones, earphones, microphones and other such accessories which are useful to people on both personal and professional level.

The glorious past of the company

Sennheiser Electronics was founded in 1945 by Fritz Sennheiser, and with only seven engineers the company created their first product, a tube voltmeter. Initially, the name of the company was Labor W, where W was the shortened form for Wennebostel, the village, where they formed the laboratory and built their first product. In 1946, the company started producing microphones with DM 1, followed by developing microphones with DM 2 in 1947. The company manufactured their first geophysical equipment in 1949, along with geophones and the first noise compensated microphone.

Fritz Sennheiser
Image Source: thetimes.co.uk

In 1950, the company, then known as Lab W, manufactured their first microphone transformers, mixing amplifiers and pre-amplifiers. The company excelled in designing their products in such a way that it attracted audience throughout the world. And by the time their products were in huge demand, and they started focusing on miniaturization which led to the designing of magnetic miniature headphones in 1952. In 1953, they started building miniature transformers used in hearing aid which was followed by the launching of classic MD 21 microphone. By the end of the first decade since the establishment of Lab W, they created the first interference tube microphone for the television industry and also hired 250 employees. This was just the stepping stone towards something way bigger and innovative!

In the next decade, the MD 83 microphone was built with a reversible transducer that was used as both microphone and loudspeaker. In 1956, they invented a wireless system in association with German Broadcaster NDR. And it was in 1958 that the company was renamed as Sennheiser Electronic from Labor W. In the following years the company built stereo microphones, first answering machine, baby monitor and active loudspeakers.

In 1968 the company built the world’s first open headphones which marked one of the huge successes in the history of Sennheiser Electronics. In 1973, the company got transformed into a limited partnership (KG). The company also built a lot of accessories for wireless transmission and started using infrared technologies from 1975. Till date, the company has developed innumerable technologies to enhance the level of the sound system, especially, the new shotgun microphones which have truly set some new standards in the world of audio transmission.

Achievements of Sennheiser Electronic

Well, the exceptional achievements of the company are truly phenomenal. Starting from a small group of seven engineers to producing more than 10 million units of a product to quench the need of customers is a real success indeed!

Though it is next to impossible to mention all the achievements of Sennheiser Electronics because they are uncountable, here are a few majestic triumphs that are worth mentioning:

• In 1959, Fritz Sennheiser was made an honorary professor of Hanover Technical University.

• In 1977, the company formed a second production plant Burgdorf.

• In 1982, the company was handed over by Fritz Sennheiser to his son Jörg Sennheiser.

• In 1987, Fritz Sennheiser received a prestigious award from 59th Academy Awards for manufacturing MKH 816 shotgun microphone.

• In 1988, the foundation of Sennheiser France took place followed by Sennheiser UK in 1990, Sennheiser Electronic Corporation, USA, Sennheiser Canada and Sennheiser Belux in 1991.

• In 1990, a third production plant was built in Tullamore, Ireland. This is a very vivid example of how rapidly the company was growing.

• In 1991, they launched the best headphones in the entire world, the electrostatic Orpheus.

• In the following years founding of Sennheiser Asia (1992), Sennheiser Nederland (1995) and Sennheiser Mexico (1995) took place.

• In 1996, the company was awarded Emmy Award for reaching the pinnacle in wireless technology. The company was also transformed into a private limited company in this year (GmbH & Co. KG).

• In 1997, the second unit of R&D was opened in Burbank, California.

• In 1999, Georg Neumann GmbH was awarded Technical Grammy of The National Academy of Recording Arts and Sciences and the company received German Industry Innovation Award for the optical microphone.

• In 2000, the company built its fourth production plant in Albuquerque, USA.

• In 2015, to celebrate the 70th anniversary of the company, it opened its innovation campus, which has the most modern technologies in the entire world of communication technology.

These are just a few grand achievements among the arsenal of glories it received from the entire world.

The moral foundation of the company

Sennheiser believes in strong passion, curiosity, dedication, and a clear vision to mould a perfect tomorrow. They believe in fulfilling the need of their customers, which truly is the most important hack to grow an industry. Ever since the company has been founded, it has only witnessed the sweet success or that is what it appears to be. The company believes in sustainability, cooperative work, maintaining ethics, and respecting human dignity. And, their strong belief and dedication, have helped them reach where they are today, to set a perfect example of a grandiose foundation.