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Is Apple AR/VR headset the future?

When it comes to new products, Apple prefers to wait and see rather than enter the market first, but the wait will soon be over. Apple’s headset is anticipated to be unveiled during WWDC 2023, the company’s developer conference, in 2023.

Apart from a few statements made by a few of Apple’s senior executives and a consistent stream of rumours, there is not much concrete proof that the headset actually exists despite years of rumours.

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Image Source: tomsguide.com

Apple has most certainly not confirmed the headset’s existence. Analysts and enthusiasts, on the other hand, have been closely monitoring Apple’s operations and have been able to unearth hints regarding the headset’s specifications.

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The AR/VR gear, which is rumoured to cost around $3,000, will reportedly function with current iPadOS apps like the Camera, FaceTime, Books, Home, Messages, Photos, Safari, and more, according to a recent Bloomberg article.

It is anticipated that the Apple AR/VR headset will prominently emphasise gaming, maybe as a new way to access Apple Arcade, and will include a new Fitness+ experience, similar to the Meta Quest Pro, HTC Vive Cosmos, and Sony Playstation VR.

According to reports, Apple is preparing to introduce fresh collaboration tools via the Apple Freeform app, which will enable users to talk about and collaborate on material together, as well as the ability to utilise the AR/VR headset as a separate display for a connected Mac in the workplace. Users will be able to have lifelike avatars in virtual meeting rooms with immersive videoconferencing in mixed reality.

The article also states that the headgear should be able to operate a wide range of games, reading apps, and health services, as well as hundreds of thousands of other third-party iPad apps, with little modification.

As the possibility of a metaverse is discussed, more businesses are creating AR/VR headsets, and interest in the field is rising. As is customary for Apple, the tech behemoth waited for other businesses to test the waters and for public interest to grow before entering the fray.

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The Oculus Rift, the first contemporary AR/VR headset, went on sale in March 2016. Since then, Meta—which purchased Oculus in 2014—has continued to create and release VR/AR headsets, culminating in its most recent model, the Meta Quest Pro, which will be available in 2022.

When Apple ultimately made the decision to enter a market in the past, it revolutionised and dominated it, igniting interest and building expectations for the product. When the headset launches, it is reasonable to believe that Apple will have the same impact on the AR/VR space.

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