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WalkMe – The Pioneers Of The World’s First Digital Adoption Platform.

Building software from scratch is a very hectic job. But still, people need to make apps and add features to them based on their business models. But these days, with the availability of APIs and SDKs, the developers are able to add features to their apps. These APIs and SDKs reduce a lot of work for the developers and also help them add different types of features to their platforms. Another way to add required features to the apps and other software platforms is to use a Digital Adoption Platform. WalkMe is a company that develops a Digital Adoption Platform (DAP) with the same name as the company and has got the patent for the same, becoming the first company to develop such a product.

The platform is a code-free system, which helps the application owners to use software and feature adoption tools, and they also can access change management solutions for web, desktop, and desktop applications, etc., through the same DAP.

About the Company

Dan Adika, Rafael Sweary, Eyal Cohen, and Yuval Shalom Ozanna are the founders of WalkMe, a software-as-a-service company. The company was founded in 2011, and the headquarters have been established in San Francisco, California, U.S. The company offers its products under the category Digital Adoption Platform, such that the users can include required features for their platform through the WalkMe Digital Adoption Platform. Abbi, Jaco, DeepUI, and Zest are a few of the subsidiary companies of WalkMe, and over 1100 people are working for the company. Apart from San Francisco, the company has offices in Raleigh, North Carolina, Tel Aviv, Israel, the UK, Australia, and Japan. The ease of use of the WalkMe platform has made it more than 2000 corporate clients across the globe. As of 2020, the company made revenues worth $148.3 million in FY20.

walkme
Image source: www.walkme.com

The Back Story

The four co-founders, Dan Adika, Rafael Sweary, Eyal Cohen, and Yuval Shalom Ozanna, founded WalkMe in 2011 with a vision to help companies transform their productivity using technology. Dan Adika had seen his mother struggling using multiple digital interfaces and got inspired to build a single platform to work for many.

The company released its first product WalkMe in 2012. The same year, the company held round A and round B funding and raised US$1 million and US$5.5 million, respectively, and just one year of the launch of the product, the company was named Cool Vendor by Gartner as it generated $1 million ARR.
Further, WalkMe held a Round C Series funding in 2014, raising US$11 million, and a Series D funding in 2015, raising US$25 million. In a Series E round of funding in 2017, the company raised US$125 million, followed by Series F funding in 2018 and a Series G round of funding in 2019, raising US$50 million and US$90 million, respectively. WalkMe’s expansion was also through some important acquisitions, including Abbi (2017), Jaco (2017), DeepUI.ai (2018), and Zest (2021).

With the acquisitions of Abbi and Jaco in 2017, WalkMe also introduced the WalkMe products to work on web browsers and native mobile applications. The company also launched the WalkMe Workstation for the desktops as a single interface for the employees in 2020. In 2021, WalkMe introduced WalkMe Beyond, a Digital Adoption Product that lets the DAP professionals, partners, and innovators work together on the same platform.

In 2020, WalkMe partnered with Microsoft to integrate WalkMe’s DAP in Microsoft’s Dynamics 365. The same year, the company established a Digital Adoption Institute and offered scholarships to people who are unemployed and want to gain new skills. In June 2021, WalkMe went public on NASDAQ and now trades as WKME. With the IPO, the company was valued at US$2.56 billion.

The CEO at WalkMe

Dan Adika is one of the co-founders and the CEO of WalkMe. Before founding WalkMe, he worked as a software engineer in different companies, including HP. He also worked with the Israeli Army and completed a 6-years tenure with its Elite Computing Unit with Honors.

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